In the second encounter, the ranger’s hiding skills got them right up to the main enemy’s front door without alerting the guards and convinced him to let them inside. Once inside, he quickly attacked them after some failed attempts to persuade him further.
Glittering Diamond cast both mirror image and shield, whilst Zarmeche shut the door (keeping out most of the guards). Battle was swift indeed, with Zarmeche rolling a crit using the looted half-orc’s greatsword and knocking serious health off the enemy wizard. He fled and then returned by crashing through the roof, riding a bed polymorphed into a dragon. The players quickly worked out that the spell required concentration and sent the goat running up the dragon’s “front” (pillows) to ram the wizard off the back of the flying insanity. This broke his concentration and the spell dropped.
Now facing the wizard alone, his guards dead or knocked off the platforms, his final “gibbering mouther” form was the greater challenge. Its huge hit points meant a mighty battle across many rounds. Eventually, it was killed by an arrow from Zarmeche, with Glittering Diamond focusing on buffing and debuffing with the grease and bright lights spells.
Having dispatched the monster, they only just made the high DC17 check to transform the wizard back to his original form. Unfortunately, despite his promises, he had no money for them, so they took a note (scroll) that they could use to cast true-polymorph in a future adventure.
Hopefully, we shall see these interesting characters make it into our main game.