Game Of The Year Awards!
This year has surely been The Golden Year Of Gaming since the launch of the SNES. So many good games have been launched this year that simply picking one and naming it Game Of The Year would deny the others their just deserts. Also, such an approach would be too subjective as my tastes in gaming have evolved over 20 years of playing games and the fact that the majority of my gaming is on the PC. So this year I am going to change to a categorised list.
I love gaming. Gaming brings many positives in my life. Increasing such things as hand eye coordination, reasoning ability, awareness and even morality. I love the worldwide community that has sprung up, testament to the fact that gamers are really a social bunch who just sometimes lack the skills or confidence to be ‘face to face’. ‘Screen to screen’ offers gamers the chance to fulfil the need for friends and the need to challenge and be challenged in what amounts to a very safe environment. Size matters not while on-line. Only skill, determination and the will to win with style.
In the history of gaming there have been many golden years, but there has not been one recently to match the output this year. Almost every genre has had a masterpiece released, some have had three or four, and some have been record breakers in all possible senses of the word. There has also been disappointments. In defence of the over hyped games this has to also go down as hardest release year of all time since many games that would have been lauded by the pundits and public have been up against such leviathans that they have barely made a splash in the heaving sea of major releases. Similarly some games that we have all been looking forwards to for many years have been over analysed for critical faults that would have been simply overlooked in a more fallow season. It has been survival of the fittest.
I have endeavoured to remove much of the subjective reasoning in this list, but some, of course, may remain. This was the year that the major releases, with a few political exceptions, were released on all the major platforms at the same time. Finally the person who doesn’t own all the different platforms doesn’t have to miss out! So without further ado here is my personal gaming set for this year:
Graphical Achievement Of The Year
Honourable Mentions
The Orange Box - Halo 3 - BioShock
This category is made for First-Person-Shooters and 2007, more than anything else, will be remembered for the high quality of the FPS’s released. Other top shelf games released against the entrants in this list have vanished without trace and will never reach their full potential. This says something about hype, and the amount of cash pumped into the market, that I don’t much like. On the positive side indy games are going strong. I still play the brilliant Mount and Blade (which costs a tenner) and Gal Civ 2, which remains a top seller. However, since making the games in the following list costs millions, don’t expect the situation regarding marketing to change soon.
Runner Up

Crysis
Crysis is without doubt the best looking game ever released onto the PC at least it is if you have a PC with the power of a 2001 monolith.

My rig was considered top of the range a year ago, but now struggles to display this game in all its undoubted glory. In the old days simply having a graphics engine this good would have been enough, but not this year, The Golden Year.

Crysis suffers in only few areas. Firstly, the AI is a dumb as a bucket of spanners. This is on purpose as the game’s main fun feature is playing “Predator” and hiding in the jungle laying traps for the patrols.

This is a sandbox zone where you are making your own fun and not at the mercy of the developers. Nothing is as fun as sneaking up to a sniper, leaping clean over his head, grabbing him from behind and throwing him off a cliff. If our friend sniper had better AI, and shot you clean through the eye the second he saw you, the whole effect would have been ruined. Anyhow this AI restriction does show up the gaps in play (Unlike FarCry where the dumb AI fitted the dumb mercenary enemies). Another thing similar to Far Cry is the sudden change of play style. Here, around half way through, the entire game stops with the sandbox and becomes something else. As if the creators realised that Half life 2: Episode 2 was coming out and they damn well better put back in the cinematic themes. This jars with the jungle sections and you find yourself missing them. Finally, the game steals shamelessly from any action film in the last 15 years. Especially Predator, Aliens and Starship Troopers.

The actual shooting in the game is well handled and the sense of combat is clearly attenuated to some sense of realism, especially on the ultra hard “delta” difficulty. The gun mechanics are flawless and the feel is well handled.
A worthy runner up just don’t mention the ending.
What ending?
Exactly!
Winner

Call Of Duty 4
The winner in this category has to be Call Of Duty 4.

This modern interpretation of the prior Call of Duty games steps up to some of the best on-rails shooting ever designed. Fantastically themed levels combine with a very interesting plot that engages the player totally, eventually leading to a strange effect to find in an FPS; starting to really care. By the end of the game I actually felt an emotion regarding the NPC’s fates. Also top banana in this game are the graphics and perspective shifts. This game defines why you need good graphics. Graphics must drive the story, be part of the action, not just be a background. This game uses the graphics, it doesn’t just display them.
The very clean design of the graphical system leads the player through some amazing set pieces that really deliver. Whether it is protecting a stricken tank from suicide bombers, blasting through a rain shattered tanker in a stormy sea or engaging in SAS house-to-house hunting the game is peerless in its approach to immersing the player.

Even the introductory credits are in game as you play the part of a third-world-dictator being driven through the city and dragged to his execution. By the end of the game you are so used to seeing the amazing amounts of scenery that you get quite spoilt by it. The final chase section features entire cities of high quality 3D being chucked about as your truck flashes by. This is a titanic achievement.

Explosion, bullet and battle effects are all excellently presented and at times I felt that I was playing the film Black Hawk Down, or any number of top-draw modern war films. This effect is further enhanced with some fanboy quotes from such films as Aliens being peppered around the place (which all raise a smile for those “in the loop”). Also the sounds are expertly cued to the action and all the voice acting is timely and of a high quality.

One particular mission deserves a mention, which is the sniper mission to Prypriat near Chernobyl. This mission is the probably one of the best designed and smoothly executed pieces of gaming ever set to disk. Everyone loves this mission and rightly so. A perfectly encapsulated experience that ranks alongside the best output of any game ever.

Shooting in this game is entirely governed by the difficulty level set by the player. On top difficulty it is very very tough and sometimes even getting the first shot off will not guarantee victory in a fire fight. Tactics, luck and an exacting aim are all necessary to win and the enjoyment level can suffer in response. However, with the difficulty turned down a notch the game opens up a little and is probably the best fun gunplay ever.
Problems do exist. On some levels the enemies can pop into view and on the harder difficulty settings you will suffer many replays as you get nailed again and again. Also the whole “keep moving forwards or enemies re-spawn” dynamic is not to my taste. But, set against the positive experiences in this game, these are seriously minor points of contention.
Truly the best shooting game this year and possibly any year and an amazing graphical achievement.
The COD4 trailer: