Basho Films is proud to present a film commission for http://war-zone.co.uk/; a new milsim company setting up in the UK. I [...]
This incredibly well played event showcased some of the highest quality effects ever used in milsim. Including RPG attacks, EOD detonations, explosive entry and more. All captured in the 20 minute film from Outside Context. If you have any interest in milsim then this is a must watch!
This Tier 1 event included elements of a Tier 1 Sub Op and involved two live kidnaps of players obtaining their Tier 1 Team Badges. Some fantastic action, strong story and roleplay. Basho is proud to present some of the finest milsim on the planet.
I know I know, its a year late... but, finally my film of Tier 1 Military Simulation's Operation Sandstorm is complete and [...]
New release! Just fresh off the render machine is our latest production for Tier 1; Operation Orchid Dawn. In aid [...]
"But I didn't want to raise the alarm" "Why not?" I asked "Well," said the man, uncertainty creeping into his [...]
Shot entirely on location at CopeHill Down. The main feature is 37 minutes of the best milsim ever undertaken in the UK! I had an inside track on the “serial” events, a first person perspective on the role play and took part in all the big actions – including the capture of the objective for the US team. All cut together with music and professionally coloured, this is a great film of how deep milsim can go.
I have played many and been to many events where the organisers said they had reached the perfect balance point between real military exercises and a simple skirmish. I realise now that they either made the game too boring or little more than a skirmish with complex medic rules; milsim for the Xbox generation. In Operation Jawbreaker, Tier 1 also strived for that perfect balance themselves and in the most important respects I think that they came damn close to achieving it.
This film is a compilation of clips and unseen footage from the games I attended run by Tier 1 Military Simulation. Before 2011 I had not played much milsim, now... well I recently laid in a puddle from 1am, freezing cold and surrounded by poisonous mushrooms, for 8 hours to spring an ambush! I fell asleep and started snoring. Moments later I was awoken by a wet weight crashing down on my back. Team commander Trip had thrown a log at me, missed, hit a tree and it had collapsed a rotten limb across my sprawled form. Had the opposition walked past at that particular moment then they would have heard the rest of the concealed team completely failing to stop laughing.
My first ever commissioned film was released today and stands as a landmark for Basho films. I have learned more [...]
I stood alone in the pre-dawn of the morning and the silence of the surrounding forest was punctuated only by the hooting of owls and the snoring of AQT players as they serenaded the coming sun. I was taking my turn on watch and the firebase was so dark that I couldn’t really see my way to walk around the inside of the perimeter. It was a large base by airsoft standards, about 70 meters long and 20 wide, with several small wooden buildings, huts and fire positions all surrounded by steel barrels acting as the wall between the players and the trees beyond. Every few steps I raised the NVG scope to my left eye and took a look into the gloomy and misty darkness. Through the NVG there were only dark shapes with blurry outlines, suggestive of men among the trees, but these didn’t move so I took them to be bushes. Nevertheless, I gripped my rifle tightly in my right hand.
To those of you who play computer games, the country of Chernarus may ring a few bells. As anyone who loves the Arma series of games from Bohemia Interactive will tell you Chernarus, or Black Russia, is a fictional post-USSR country somewhere in the East that is used as the main game location. TA Events have licensed the entire storyline from Bohemia meaning that players at the event could sign up to the various factions found in the series. When someone says that you should get out from behind the keyboard and get some exercise, these events enable you to re live the brilliant, in-depth storyline for (almost) real. A detailed account of the factions and background to the event can be found here and it has a very professional depth to it not usually available to airsofters.
I have been playing airsoft now for 7 years, which is an easy date for me to remember as I started my first proper skirmish on my stag night. I went on from there to play regularly at the old London site of Electrowerkz and was soon drafted into the Dark Angels (as they were then known); a 30 strong team of serious CQB players. Soon after that I was asked to join the marshalling team at Electrowerkz and rose to become a senior marshal and even ran the venue on my own a few times. Unfortunately, Electrowerkz closed on the day I left to go travelling and the Dark Angels became team Delta-Alpha. They have gone from strength to strength since then and have successfully branched out into playing military simulation games as well as appearing on TV, a music video and as “resistance security” for the Sarah Connor Chronicles London launch party
The DA’s have played some unusual games over the years, but this was a first for us: this was the first time that we were asked to be a scripted opposition. The idea has a lot of merit if you think about it. Firstly, games often ebb and flow randomly. One side may gain the upper hand in an attack, but they loose too many men to reinforce the position and soon are driven back and it is the other team who are then on the offensive. Similar to a game of football. However, sometimes a team simply hammers all opposition to such an extent that the suffering team cannot fulfil their objectives at all. Sometimes they cannot get out of their safe zone. The game suddenly becomes unbalanced, tempers raise, cries of cheating go up and no fun is had at all. Well, at least none by the team getting a kicking.