Basho Films is proud to present a film commission for http://war-zone.co.uk/; a new milsim company setting up in the UK. I [...]
This incredibly well played event showcased some of the highest quality effects ever used in milsim. Including RPG attacks, EOD detonations, explosive entry and more. All captured in the 20 minute film from Outside Context. If you have any interest in milsim then this is a must watch!
I know I know, its a year late... but, finally my film of Tier 1 Military Simulation's Operation Sandstorm is complete and [...]
Shot entirely on location at CopeHill Down. The main feature is 37 minutes of the best milsim ever undertaken in the UK! I had an inside track on the “serial” events, a first person perspective on the role play and took part in all the big actions – including the capture of the objective for the US team. All cut together with music and professionally coloured, this is a great film of how deep milsim can go.
I stood alone in the pre-dawn of the morning and the silence of the surrounding forest was punctuated only by the hooting of owls and the snoring of AQT players as they serenaded the coming sun. I was taking my turn on watch and the firebase was so dark that I couldn’t really see my way to walk around the inside of the perimeter. It was a large base by airsoft standards, about 70 meters long and 20 wide, with several small wooden buildings, huts and fire positions all surrounded by steel barrels acting as the wall between the players and the trees beyond. Every few steps I raised the NVG scope to my left eye and took a look into the gloomy and misty darkness. Through the NVG there were only dark shapes with blurry outlines, suggestive of men among the trees, but these didn’t move so I took them to be bushes. Nevertheless, I gripped my rifle tightly in my right hand.
Criticism isn't as easy as people like to think. This is because that, while everyone knows when things have not gone optimally, as the old adage goes, “opinions are like assholes; everyone has got one”. However opinions are not often the result of well thought-out analysis, but rather the result of frustration and the need to vent anger. In airsoft, where bad command decisions can lead directly to the unquestionably real pain of being laced or embarrassed, most teams have a very simple method of dealing with the potential for such situations: They don’t have commanders at all.
It is often said that Airsoft is a game of extreme variety. At one end of the spectrum there are the speedball players who only play in small arenas. For they the game is about CQC accuracy, high rates of fire and aggression. Tactics tend to be personal and if they play as a team at all it is usually in very small groups. There is hardly what could be called commanders. This was the airsoft of Electrowerkz. Veterans of that site tend to be tough, able to run into massive volumes of fire without flinching and a little unhinged. All the way at the other end of the spectrum is the sort of military simulation that companies such as Stirling offer in the form of training missions, hiking into countryside for 2 days for a 10 minute fire fight and being tortured when captured. It is into this enormous dichotomy that Tier 1 Military Simulations has launched their services pitched at both parties.