Basho Reviews : Sins Of A Solar Empire

Basho Reviews : Sins Of A Solar Empire

March 1, 2008  |  Gaming, MMOG  |  View Comments

...more depth than the Mariana trench!

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Rogues do it from behind.

February 10, 2005  |  EQ2, General, Web Finds  |  View Comments

GET YOUR T-SHIRTS HERE!

Just in case you didn’t already know.

It’s a com­mon mis­con­cep­tion that Rogues “do it” from the front or even, on rare occa­sion, lat­er­ally. While there was a brief period in the six­ties where such things might have been in vogue, these days it’s under­stood that best pos­i­tion for rogues world­wide is dir­ectly behind. Indeed, many rogueish feats demand it.

100% cot­ton heavy­weight t-shirt in stealthy black. With “Rogues do it from behind” prin­ted on the front in white, and the Penny Arcade logo on the back — also in white.

Click T-Shirt to order!

Pop­ular­ity: unranked [?]

Into the Hive : The Deathly Scarab Hive

January 20, 2005  |  EQ2, Gaming, MMOG  |  View Comments

Last night I man­aged to get a group together to take a run at The Deathly Scarab Hive inside The Crypt of Betryal and take a pop at the bug queen.

Unfor­tu­nately, due to the quest being writ­ten up incorectly on the web, none of the people from the guild who came were able to join me and I was forced to go in with a pick up group.

The final questers were myself (25 Guard­ian), a 28 Monk, 28 Paladin and 25 Templar.

To zone in you require:

1. To be at the final point of the quest called “Into the hive” given by the Crypt Keeper.
2. To be at least lvl 24
3. To have a very good healer
4. The zone is on a 8 hour timer for failed attempts

There fol­lows a few notes and images of what I found.

Upon zon­ing in there are a num­ber of lower level bugs hanging around a small yard:

We made quick work of these! Our Paladin had been in the zone before and made us stay back. Guard­ing the next area are four lar­ger bugs. These are all non agro UNTIL you cross the line. We buffed up and sud­denly the bugs were upon us. They fought hard and conned white.

The battle flowed and our large DPS count star­ted to beat them down. Breath­less we were happy with the per­fo­mance and star­ted to wait for health and rebuffs before head­ing in fur­ther. How­ever, we were not given the chance! Sud­denly the Queen came up the stairs and attacked. She had spells and pois­ons as well as around 4 babies.

She was very tough and not being ready we looked like we were in trouble

Finally the Paladin dropped and soon after we all did. The battle was very very close by the end. It looks like you have to the pull all the mobs RIGHT to the zone line and be ready to run. Or at least have two heal­ers and more dps.

I left to find more Guard­i­ans but soon after­wards, I also got major wife agro and had to log :(

I look for­wards to return­ing to this place and sort­ing this bitch out! (Queen Ankhe­stara, not my wife!)

Guard­i­ans of Qeynos here is your challenge!

Yagyu

Pop­ular­ity: unranked [?]

Weakened Ghoulbane Walkthrough

January 18, 2005  |  EQ2  |  View Comments

**Please note that this entry is my diary of my quest for the Ghoulbane**

**CONTAINS SPOILERS!**

**Cur­rent ver­sion: 2.0 — Added pic­tures of TOV**

My Quest for the Ghoulbane.

I had been adven­tur­ing in the Thun­der­ing Steppes for a while and slowly com­plet­ing the Guard­ian Armour Quests when I heard of a quest for the mighty Ghoul­bane sword. There fol­lows my diary and guide to the quest and what I think of the reward.

This is one of the longest quests I have yet to come across in this game, not least of all because I had not trained myself in min­ing and this forms a very large part of the quest.

To start, one vis­its a new­bie quest giver in Nettleville called Vida Sweeps. She needs a new broom and offers to reward you with a valu­able stone. I had ignored this quest for ages due to the fact that I found it unlikely that the stone was actu­ally valu­able. How wrong I was! Many other questers, I’m sure, will have deleted the reward for this quest before con­tinu­ing and must be kick­ing them­selves now.

Vida sent me to find Tawli Whiskwind in Baubble­shire, col­lect her broom and bring it back to Vida. The reward is the Dusty Blue Stone. Upon examin­ing the stone I was given the Dusty Blue Stone quest to try and find out what it actu­ally is. I took the stone to a min­ing expect called Gruffin Goldtooth in Gray­stone, near the Oak­myst Forest entrance.

He said that he needed time to look into the stone and would I col­lect some things for him whilst he does so? Sure, I thought, why not? What do you need? He wanted me to go to the Thun­der­ing Steppes to col­lect 40 rock samples from Wind Swept Rocks. A quick shout around the guild found that I needed a 90 lvl skill in min­ing to col­lect the samples. Unfor­tu­nately my skill was 8. Thats right, 8. The one after 7 and before 9. 12 was right out.

This just made me even more determ­ined. Firstly I upgraded all my bags to large and I cleared out any­thing I was car­ry­ing (spare swords etc). I then rolled up my sleeves (men­tally as my armor doesn’t bend very much) and stomped off to Oak­m­ist. For the next 40 minutes I mined, chopped, picked, trapped and fished any­thing that crossed my path. I wasn’t the only “non new­bie” doing this either. It became a mad dash to get to any rocks before the oth­ers and I couldn’t help won­der­ing what the newbs ™ were mak­ing of myself (resplen­dent with my AQ armor) hanging around their zones. Finally, I got to level 19. Level 19 is what is required to mine in Ant­on­ica. Axe in hand I headed out. Most of Ant­on­ica is grey to me. That is everything NOT hanging around rocks rocks are grey. Ant­on­ica is also very very big. The best places I found for min­ing were north of the roads from the Keep of the Needle to the Wind­stalker village.

This took some­time. Suf­fice to say it is a chore of epic pro­por­tions. I did how­ever get one break. Upon the third hour I checked to see if I had filled my bags and found that I had mined some coral and a lapis lazuli. My fin­ger hovered over the delete but­ton, and I quickly asked their value from the guild. The coral was worth 8 – 12 gold and the Lapis was worth around 2 gold. Amaz­ing. I had just spent one of the most tax­ing (although not too bor­ing) nights of my life and made more money in that time than the whole last two weeks killing and leveling.

I quickly found that people are all to ready to cheat people in my pos­i­tion and my first attempts to sell the Coral were met with offers of 8 sil­ver and 20 sil­ver respect­ively (from jew­el­ers too!) . Suf­fice to say I have a few more names in the old ignore list now than before. I even­tu­ally sold the coral to a nice bloke who wanted to make some­thing for his wife. He paid me 7 gold and 60 odd sil­ver. The Lapis went for 2 gold.

With such lar­gess to my name the quest took a slight hiatus as I went power shop­ping. I bought my Guard­ian a set of Pristine Car­bon­ite armor, a com­plete set of Pristine Agate jew­el­ery and the won­der­ful mace “Star­fall” which is from a rare quest in TS. Feel­ing bet­ter about the hours so far spent min­ing I set my pick about the rocks with renewed vigor in the hope of get­ting more riches. I couldn’t actu­ally tell you what I mined to get the coral, but I didn’t get another.

After many hours, many many hours, I reached lvl 90 in min­ing. Off to The Thun­der­ing Steppes!

Min­ing in TS is not safe. If you are going to do this quest I sug­gest strongly that you attempt it before you start hunt­ing Cenotaur’s. These horses live upon and around all the best sites for Wind Swept Stones that I could find. A night was spent get­ting the rocks, which are mostly on the left hand side of the map (for me). I noticed some­thing else too. You don’t get credit from EVERY rock you mine. I found (or I may have been in a trance and ima­gin­ing it) that you needed to mine slowly. As in you need to the let the mes­sages go from your screen before you mine again. But this may just be the hours of hit­ting things get­ting to me.

**UPDATE** Another good loc­a­tion for Wind Swept Rocks is down by Tower 4 to Tower 5 and all the undead there

Finally the quest updated to 40 samples and I was on my way back to Grey­stone. Old man goldtooth explained that he had had no luck in work­ing out what the stone was and sug­ges­ted I try a mage.

Search­ing the MageTower in South Qeynos I found, upon enter­ing the red tele­porter, the mage Aristide Calais.

He too had a task for me (I must change this DHL hat for some­thing new). Unbe­liev­ably he wanted me to go BACK to The Thun­der­ing Steppes and deliver some enchanted bars to Olden High­guard (found at the vil­lage at 612, –1, –60).

I quickly did this and gated back. Find­ing the mage for my reward he only said that the stone has no magic in it, it has a bless­ing. He sent me to a priest for more advice.

Said priest is called Tor­anim Skyblade and is loc­ated out­side on the left at the Temple of Life in North Qeynos. He, of course had a task for me to do as well.

I needed to kill undead in the Storm­Hold. I rushed there and slaughtered the yard trash skel­et­ons (tak­ing on 8 at once) and rushed back.

This is the point where the quest either ends (and you get a non sword reward) or con­tin­ues and becomes the Her­it­age Quest for Ghoulbane.

The point is when he men­tions Ghoul­bane you can click “I dont use swords” and he gives you a choice of some­thing else. I, of course, didn’t do this.

After you kill 25/30 skel­et­ons for Tor­anim Skyblade, you come back and he tells you that it is none other than the stone that was the pom­mel of the Ghoul­bane and gives you a long story about the lore of the Ghoul­bane and its last owner who died and so on and the Palad­ins of the Temple of Light brought his body and the sword back down into the Crypt of the Storm­lords. The Crypt of the Storm­lords is actu­ally in fact the Crypt of Valor and is past the Atrium close to the archer room.

Now the Crypt of Valor is a locked zone requir­ing a quest to open. The quest is called “A Key to the Past”. An inter­est­ing quest given from the Crushed Lib­rar­ian in (of all places) the lib­rary. I was half way through this quest by the time I got the Ghoul­bane quest and so I included here some quick notes from other sources up until the point I con­tin­ued and some notes about the library.

The quest NPC for the key is the Crushed Lib­rar­ian in the Library.

The Lib­rary is accessed from the room down­stairs with the mists in it. In the floor there is a grate which con­nects you to the lib­rary. BE WARNED that the mobs in the lib­rary called Writs (fly­ing books – very Harry Pot­ter) are tough as old boots and will kill you if you are sub lvl 30. You can get in without agro, but be care­ful. On the far side of the wall there is an exit to ant­on­ica if you get in trouble.

Note 1 — The big red glow­ing clay­more at the top of the stairs is not the Ghoul­bane, its the Bone Bladed Clay­more which is a lvl 40 click able quest.

Step 1: Talk to the “A Crushed Lib­rar­ian” in the Lib­rary in Storm­hold. The entrance to the Lib­rary is in the Feign Zom­bie room past the Atrium. There is a grate on the floor that you click to enter the Library.

Step 2: Kill Defiled Squires until update. Kill Defiled Knights until
update.

After these steps the Lib­rar­ian wants you to kill some of the more rare upper level bosses in the zone.

Lord Androus spawns in the chess­board and requires a smallish group to kill. He is spawned along with two priests at one of the 3 loc­a­tions around the board.

He is fairly infre­quent and you need to kill his place­hold­ers (knights and priests) to get him to spawn. He is also killed almost imme­di­ately and so I sug­gest (for you dual box­ers) park­ing your mule in there and keep ask­ing for a group to get him. For the people like me who only play one char­ac­ter you just have to be lucky. I spent the rest of the time killing greens in the hope of get­ting the Berik Sword of Thun­der drop with no success.

Guard Cap­tain Hess spawns in the bar­racks on the top level (2nd right from the main hall and in the doors to the left) and is even more rare than the Lord.

I strongly sug­gest get­ting in with a group camp­ing him as it is unlikely that you will get him on your own. He comes with two friends and I was lucky enough to get him right after a server reset. I soloed him and his bud­dies at 24 but it was close. His place­hold­ers are two Defiled Zom­bie Knights at the enclave.

The Zom­bie Hand­maid­ens are down­stairs then left in the Aritum and left again upthe stairs. They spawn fairly fre­quently, are very hard to solo at 24 and DONT ALLWAYS update your quest.

Finally, upon killing the maid­ens I returned to the Lib­rar­ian and was sent to find the key.

Now, he doesn’t tell you where to actu­ally find the key and it is in the last place you would think of look­ing. Basic­ally, its a the feet of a statue next to Sir Val­inayle, who is all the way back to the entrance. I grabbed the key and had the access.

It should have been plain sail­ing from here.… It wasn’t. Listen ladies and gen­tle­men to my tale of woe told in bul­let points.

1.You need 3 people with the key to get into the zone. (crap!)
2.You need the Scion of Dark­ness, that can kill you before you can blink, to not be up and kill your team mem­bers over and over. It blocks the Atrium and is a real bas­tard. (smeg!!)
3.You need to all be next to the zone in to click it. (Bollocks!!!)

**YOU NEED TO NOT CLICK ON ANYTHING WHEN YOU ZONE IN UNTIL YOU GET THE SWORD**

Yes, in my excite­ment I for­got to tell this to my group. Before I could find the sword someone clicked on a grave inside the Tomb and a HOARDE of yel­low^ zom­bies spawned and spanked me back to the dark ages. Not so bad? Well, TOV is on a timer… an 8 hour timer.… Basic­ally I had to wait for the next day before I could attempt the mind tax­ingly dif­fi­cult task of click­ing on a sword again.

I was a we’ bit frus­trated at this point in the proceedings.

The next night also had prob­lems. Upon log­ging back in, I found a duo of fant­astic guild mem­bers will­ing to come to TOV with me. I was going to loot the sword but we were going to also fin­ish the quest for that zone. It quickly became appar­ent that we would need more mem­bers if we were to be suc­cess­ful, not least of all a healer. Or two.

In SH there is always (at least on our server) one or two people look­ing to get into TOV. We quickly picked up a fourth team mem­ber who said he wanted to do TOV in full, when sud­denly one of my guil­dies went LD. Wait­ing for him to come back and for a healer. Or two. Our new found friend became impatient.

Log­ging in to get my Ghoul­bane…”, he said.
“What the hell? wait!”, I replied. Too late. In this guys urgency to get the Ghoul­bane he zoned in. It was clear that he had no inten­tion of stay­ing for the whole of TOV and it was even clearer that he wasn’t going to roll on loot­ing the Ghoulbane.

**REMEMBER only one per­son can loot the sword PER INSTANCE**

**Once one mem­ber double clicks the zone — YOU ALL ZONE IN**

I was slightly pissed off. Luck­ily, the week before I had doubled my RAM in my sys­tem. This means I now zone FAST. More than this I know exactly where the Ghoul­bane is in the zone.

Loc­a­tion: It is on the left hand wall about half way down under a torch.

I zoned in and ran for the sword, with him right behind me. Click­ing as fast as I could, I pulled the sword from the wall. Success!

The gen­tle­men was none too happy and I got one or two tells of rage. The poor mem­ber of my guild that had been dragged in with us and the other mem­ber stuck out­side were also none to happy with him. Since we were now unable to con­tinue (the TOV mobs are all very hard) we decided in Groupsay to Call of Qeynos the hell out of there. As I cas­ted, the ass­wipe opened a grave and star­ted the mob spawns. Then to my shock, the guild friend remembered that they had used CoQ recently and couldnt cast again for half an hour. As I por­ted out I felt awful. I had dragged a friend down there and they had been screwed by this guy. Twice. Then I had got away and they hadn’t and had be given only debt.

The two mor­als here are this:

1.Be care­ful who you group with in such cir­cum­stances.
2.When you need to beat a wanker to a reward, run and don’t stop to take screenshots.

Hense, I have no screen­shots of the inside of TOV. Just remem­ber that if you don’t tough any­thing but the sword you are totally safe from the ghosts. When I go back here tonight I will post some.

**Update** Here are the miss­ing screen shots. My guild attacked this zone last night. Its tough but worth it.

The Ghoul­bane itself! Right click and pick it up.

This is the zone from the entrance:

This is the mobs:

After­ward either gate out or leave via the grate in the wall.

Any­way, I came back to North Qeynos and Tor­anim Skyblade…

…and he com­bined the stone and the sword to give me Ghoul­bane. Or at least

WEAKENED GHOULBANE!

Not that I can use it yet mind. Sigh.

Was this quest worth it. Hell yes! The sword has very nice stats indeed and a low speed. I earned a ton of cash and got to kill some nice mobs. I also learned by way around SH and TS completely.

My path is now set. I need to fin­ish the Armor Quests (I’m on 6), get to skill level 160 and then go for the next parts of the quest: The char­ging of Ghoulbane!

Watch this space.

Yours always,

Yagyu the Guardian.

/basho

OTHER EQ2 ENTRIES:
http://www.outsidecontext.com/wordpress/index.php?cat=10

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EQ2">Repost: Solo in EQ2

January 17, 2005  |  EQ2, Gaming, MMOG  |  View Comments

As far as solo’ing in EQ2. It can be done, even on raid mobs. Dont believe me? There is a thread on this server about a guy solo’ing the Scion of Dark­ness in Storm­hold on his own. With pic­tures too.

Per­son­ally, I find I can solo any­thing up to green ^^. If its marked as a group mob that is. If its a solo mob i can take it up to yel­low. To be able to solo in EQ2 you need to use your smarts, in WOW the solo mobs are handed to you on a plate and your’re allowed to get on with it. In EQ2 you need to search for the little blight­ers. Here are some of the places i solo’d so far:

Firstly you can solo in ALL THE NEWBIE ZONES and solo ALL the new­bie quests.

Ant­on­ica. There are many solo mobs here. Bears and wolves up by the wind­stalk­ers, undead by caltoris, liz­ards by the oracle tower, gnolls on the islands and around the gnoll hero. Solo gnolls also walk north of the entrance to FMG, around the arch­ers woods, inside the south­ern gnoll cave. Moreo­ever, you can solo crabs on the north east beach, the undead out­side SH and as many bears and wolves as you can eat.

BB inside the front entrance there are gnoll pups and if you pull the right side first you can start to solo the court­yard. Once you are high enough you should be able to take out the gnolls patrolling the treas­ure rooms. From the other entrance there are many easy to get gnolls.

Ver­mines Snye. Here you can take the snakes, bats and even­tu­ally the cubes. The bats drop a lot of loot and some very nice pages (that sell for good sil­ver). There are also many many click­able quests for people all over this zone. Some giv­ing very nice items.

Storm­hold. After 20 the zone line trash greys out and you can start to solo at the chess­board, then the scorched and finaly work up to the lan­cers and tunel undead lead­ing to the stairs. Down­stairs you can solo the mists, the wan­der­ers (cru­saders and cav­il­iers) — (when you get high enough).

Thun­der­ing Steppes. I have solo’d gri­fawns for ages here as well as deer, eagles, the undead by T1, the wolves by the Chanters and the lower undead by the docks. Not to men­tion the crabs and sea creatures.

ANYONE WHO SAYS HE CANT FIND SOLO MOBS ISNT TRYING HARD ENOUGH!

Now, the game invites you to group by the fact that most of the quests and quest mobs require a group to get to (TOV for example requires 3 people to zone in). If this game is at all solo unfriendly it was this aspect. SOE have tried to counter it by adding none group NPC quests (the Watcher of the fields in TS or Sir Val­ly­iee in SH are two i have done) but there is still a way to go.

Stop your [explet­ive ninja’d by Faarbot]ing and go and find out. This isnt a “simple” game like WOW, it cer­tainly isnt AD&D. If you really want to know what this games inspir­a­tion is think “Mor­row­ind” with other people.

As for group­ing in gen­eral. Yes, some­times it can be hard and you have to ditch a badly led group. But sometimes…I’m telling you guys i have really really kicked some [explet­ive ninja’d by Faar­bot] in a group and we have taken mobs and slaughtered things i would never even EXPECT to be taken by our levels. Add to that, that the higher HO’s rule.

When it comes down to it

Group­ing Adds Life.

You dont have to sit at the zone line wait­ing to group you know!? If you want to find things to do — trawl the for­ums (there are tonnes of ideas), read some EQ2 blogs (sham­less plug), or even take on a big solo quest (parts of Goul­bane are solo and they take ages! and i per­son­ally made over 9 gold on the dusty blue stone quest — SOLO!)

Pop­ular­ity: unranked [?]

EQ2 and WOW together.">Yahoo reviews EQ2 and WOW together.

December 8, 2004  |  EQ2, Gaming, MMOG, Web Finds  |  View Comments

Yahoo reviews EQ2 and WOW together.

In a grow­ing trend Yahoo has reviewed both EQ2 and WOW at the same time.

He offers little com­mentry other than EQ2 requires more input before it gives up its out­put. I kind of agree with this, although point out that EQ1 vet­er­ans are all com­plain­ing that EQ2 is hand hold­ing too much!.

I love to live a small part of my life in fantasy world, the trick is to bal­ance this so that you remem­ber which is real!

If my exper­i­ences with two new massively mul­ti­player online role-playing games have taught me one thing, it’s that if I really wanted, I’d never have to inter­act face-to-face with another per­son again. I have all the friends and enemies I can handle thanks to “Ever­Quest II” and “World of Warcraft.”

Yahoo Review

Pop­ular­ity: unranked [?]

EQ2 the good and lvls 15 — 20">EQ2 the good and lvls 15 — 20

December 7, 2004  |  EQ2, Gaming, MMOG  |  View Comments

Ever­quest 2 the good and lvls 15 — 20

I have held off writ­ing a review of this game because as with all MMO’s you need to invest a lot of time in the game before you can judge it. I state here and now that I can­not judge the whole game at all. The later levels and full class bal­ances are as yet a mys­tery to me (and every­one else) as is the RAID lvl con­tent and Über Mob encoun­ters. We know they are there but I can­not step safely out­side Ant­on­ica without com­ing face to face with creatures 10 lvls higher than me and so can­not get to them. How­ever, I can state that I have been play­ing only this game since I got it and that I haven’t yet bought Half Life 2. If that isn’t recom­mend­a­tion enough, read on.

What I have for you is an ana­lysis of the changes and upgrades from EQ1 then some fur­ther tales of my adven­tures in Antonica

I recently com­pleted the clas­sic game Mor­row­ind. I had a full set of every type of armor, I was head of two guilds and I had ALL the spe­cial quest weapons (other than Bluebrand). I left my avatar in that game, hav­ing saved the world, sit­ting peace­fully with his loot arrayed around him in his room like an armory sculp­ture. Mor­row­ind was quite simply the greatest RPG I had ever played.

Until now. What did Mor­row­ind have miss­ing? Other people. Ever­quest 2 is two things. It is an answer to all the prob­lems, requests, and issues with Ever­quest 1 and secondly, it is Mor­row­ind with real people.

EQ2 is EQ1 fixed.

What did we hate about EQ1? I seem to remem­ber being very addicted to it and unable to think of much else dur­ing my days at work, this had the con­sequence of mak­ing me blind at the time to its myriad faults. I had fun in EQ1 because it was hard and I like group­ing. But what prob­lems were there? Thousands!

How­ever, fear not. I can tell you now that every /bug or /gm has been writ­ten down in a little book. Every exas­per­ated forum post, bad über loot encounter and night­mare 14 hour Hate Raid corpse recov­ery has been noted and pondered in a book.

This book is called “What will we do bet­ter next time?”. Well heres the top of that list and what they did in EQ2 to remove it:

1.Twinking. Twink­ing and eco­nomy over­load killed much of what made EQ1 great. It hurt see­ing a lvl 1 war­rior run­ning around in full Cobalt über armor and it hurt see­ing them flood­ing the mar­kets with sup­posedly hard to get swords and ruin­ing the prices.

In EQ2 twink­ing is a thing of the past. SOE have simply and effect­ively done away with it using four pro­cesses. Firstly, all items have a fixed level range before you can use them. You can­not give a lvl 7 (the low­est lvl that sees the main city) über loot and expect him to be able to even use it. Secondly, selling items is much more inter­laced than before. In order to sell any­thing using the games built in sys­tems you need to be in your room. thats right, stuck in you room. This of course leads to many afk sellers, who sell their loot whilst they sleep or goto work (like me). Long gone is the zone auc­tion chan­nel being drowned by a hun­dred people shout­ing out prices. The idea of price check­ing any­thing is very dif­fi­cult com­pared to EQ1 and there are no (at the moment) middle men who simply buy low and sell high through a day mak­ing a killing in the pro­cess. I know this happened, because I was very very good at it in EQ1. The third reason the eco­nomy is well is para­dox­ic­ally that mobs no longer drop money. In fact the only way to really get money is to quest for it. Nor do they drop quest loot you can sell eas­ily. This is because quest items are auto­matic. Should you need to kill 10 gnolls for a quest, on the tenth the quest will auto­mat­ic­ally com­plete without you hav­ing to loot any­thing. Rolling for quest loot is gone. Most mobs (so far) drop pages and spell books for crafters. Finally, the very best items in the game are attun­able. This means that you can sell them, but to wear them they need to be attuned and once they are attuned they become no-drop/no-trade. That item is removed from the sales chain. dropped Hand-me-downs no more. Twinkers no more.

2.Crafting. in EQ1 dropped loot was by far super­ior to player crafted.

I say dropped hand-me-downs above, because player craf­ted gear is bet­ter than the vast major­ity of early dropped items and quest items bet­ter than that. The whole sys­tem has been set up to bene­fit both play­ers who have put in the time to craft and questers who have put in the time to quest. Crafters make the same armor you can buy in shops but with bet­ter AC and, if it pristine, stats.

3.Camping was rampant in EQ1 with some­times a wait­ing list to even get near a mob.

Camp­ing, still to some degrees exists in EQ2, but it is a micro frac­tion to what it was before. Once again SOE ave taken a multi level approach to this ancient prob­lem. firstly, if a zone gets over crowded the game simply spawns another copy of the zone. Any zone. This leads to there being double the amount of spawns for the rearer mobs. Secondly, the game has been designed that the best mobs spawn in dynamic instanced zones, that act like little worlds, where a group of adven­tur­ers can battle through and no-one else can barge in. This I sus­pect is how dragons will be faced. finally, SOE have turned the idea of grind­ing on its head…

4.Grinding.
EQ1 was fam­ous for the Grind needed to go up the levels, this situ­ation get­ting worse as you went on.

Gone, and good ridence. Well, actu­ally you can still grind if you want to but don’t expect to get any good items, or xp or gear com­pared to questers. Truth­fully, quest­ing gives far super­ior xp and items to drops and grind­ing. Some quests may ask you to kill say 50 of a creature, but that is really all there is left in the game. Hunt­ing is still there and alive and well, but camp grind­ing is a major thing that SOE have tried to get away from. About 85% of my xp in my 20 levels has come from quests. After lvl 20 hunt­ing comes into it a bit more with all the mobs being double red (very very hard). But even these mobs have a reason, all the classes get a full set of armor quests for post 20.

5.Questing. In EQ1 quests were a joke. In fact apart from the epic, I never even star­ted one.

In EQ2 quest­ing is of major import­ance. This is drummed into you again and again only the dif­fi­culty of the quests expands. Almost all the quest givers in the game now have full speech for their answers. The sys­tem for talk­ing to people has been changed from the night­mare EQ1 style to a full and easy to use “click the option” sys­tem. Many of the quests are funny, some are sad and some are ser­i­ous. Just walk­ing around the town trig­gers guards and NPC’s to beckon you to help with some sort of errand or prob­lem. All with exactly char­ac­ter driven voices. Some quests require you to speak a dif­fer­ent lan­guage, yes lan­guage means some­thing in this game.

Quests break down into dif­fer­ent types. Access quests give you keys or rights to hid­den or instanced zones. Whereas col­lec­tion quests just ask you to pick up a cer­tain amount of any items. There are also guild quests, whole­saler quests and well as hall­mark quests which must be com­pleted or you can­not pro­gress bey­ond a cer­tain point. For example, becom­ing a war­rior or choos­ing you sub­class are both hall­mark quests. all of these are kept neatly sor­ted within your journal, which acts as a reminder to com­plete all you have star­ted. This is dir­ectly lif­ted from mor­row­ind. As is ask­ing people for NPC loc­a­tions. The quest usu­ally has some sort of clue to which zone you need to be in to find the quest NPC’s and on arrival to that zone simply right click­ing on a guard enables you to ask him where you may find Mr so and so. The guard (if he knows) will point and a line (sim­ilar to the Corpse recov­ery line) will lead you to the required per­son. This is a magical bene­fit. The best quests ask you to group as to do them solo is almost impossible because Kit­ing is a thing of the past too. This is not too much of a pain as since every­one is on the quests and most mobs post 20 are red you will want to group any­way. Solo­ing whilst in the game is not the focus.

6. Fight­ing.
In EQ1 the human war­rior had two but­tons. Attack and kick. that was it. I could leave these going and go make a cup of tea.

This for me was the BIG prob­lem with EQ1. I had very little to do in any battle other than taunt, which I did every time I kicked. I didn’t even have to click any­thing extra. EQ2 has solved the team dynamic issues. The war­rior now is no longer a final class. It splits (pain­fully to some) into a Dam­age Per Second (DPS) Ber­serker and a Tank based Guard­ian. Moreover both have a massive mul­ti­tude of spe­cial moves, stances, attacks and self and team buffs. I have two full bars of but­tons to press in a battle. I am required to ser­i­ously think when in com­bat and it takes all my atten­tion to cast the right spe­cial at the right time and bene­fit my group. Even bet­ter than this, SOE have intro­duced a chain spe­cial sys­tem called Heroic Oppor­tun­it­ies (HO’s). These allow a group to press spe­cials in a defined order to pro­duce a bene­fi­cial spell or dam­age to the enemy. So far only the very simple HO’s have been worked out, but it is thought that in RAID encoun­ters mul­tiple groups can cast HO’s together lead­ing to a kind of Über effect. This sys­tem is fra­gile. A wrong click can break the HO and the chance for dam­age is lost for a few more seconds. This has simply and effect­ively made any group knuckle down. There is no room for time wasters and good play­ers stand out a coun­try mile. No longer is Über just in your equipment.

7.Dying. EQ1 = 8 hour corpse recov­er­ies to the Plains of the Gods. Nuff said.

Dying is always going to hap­pen in any game, but it is in a MMO, which has no reload facil­ity that it has sys­tems that have reached the levels I am going to describe. Firstly, death no longer takes xp away. It simply adds red xp debt to your xp left for the level, dam­age to your gear and slight dam­age to your stats. That debt is big­ger or smal­ler based a few things.

I.If you get your ghost (shard) back from where you fell it is vastly reduced and stats returned to nor­mal.
ii.if you get raised from the dead by a priest it is vastly reduced and stats returned to nor­mal after a minute or so.
iii.If you are in a group and a mem­ber dies you get a little of their debt.
iv.If you log out debt reduces faster nat­ur­ally.
v.In an instanced zone you can click the door to get your shard back.

This has led to the end of EQ1’s zerg rush. When you die you get restored at a pre­defined way­po­int in a nearby zone (no longer will you die on the way to Kun­ark and have a CR jour­ney across 18 zones!). You also keep all you gear on you. All with a 10 per­cent reduc­tion. When this hits 0 you can no longer put on the armor or wield the weapon until you fix it. Your stats will con­tinue to reduce if you get killed again until you reach an unplay­able state. This will put an end to the zerg rush­ing seen in high level EQ1 guild tac­tics. And that is good.

Also under this sec­tion comes the con­ning of mobs. The game now has a rather neat sys­tem in place which gives you far more inform­a­tion than pre­vi­ously. you can tell if it is an easy mob for its type or harder. you can see what lvl it is and whether it is designed to solo play or group play or even mul­tiple group raid play. nifty.

This sys­tem is deadly accur­ate. You can be in a excel­lent group killing red conned mon­sters all day, but take on a times 2 group red con and your dead as a door nail.

8.Kill steal­ing and ninja loot­ing.
In EQ1 the per­son who scored the most dam­age on a mob won the xp and items, also the fast­est clicker got to loot.

Whilst here in EQ2, a mob is yours until you run away and click break. No more will a mage simply nuke your mob out from under you and no more will you have people passing through pulling them off you. Once you hit that mob its yours. Also there will be no more argu­ments over who hit it first as the encounter is locked on the first blow. A groups leader can set the loot order to auto loto, which make sure that no one can ninja steel any­thing any­more. The loto sys­tem is ran­dom and people can click to not take part in it if they dont want the item.


PART TWO: Onwards to lvl 20 and beyond.

My exper­i­ences from lvl 15 to lvl 20 have been great. For earlier epis­odes check the archives. Over the last few weeks I have been con­cen­trat­ing to fin­ish­ing all the little quests left in the city and hunt­ing some of the more dif­fi­cult named mobs. I have also been scour­ing the dun­geons of Black­bur­row, which his full of gnolls and The Vermin’s Snye, which is full of the undead.

Some of the quests I have been on have been bril­liant. As you will remem­ber in my last post I had spied a char­ac­ter with a power­ful two handed weapon, [golem] ANDWANTSSS IT! [/golem]

Track­ing the quest giver down {cough! Google cough!} I was told to go and kill a num­ber of sea creatures includ­ing the very large Cold Wind Octopi that inhabit the zone of Ant­on­ica, just out­side the city.

Here I am swim­ming in the river try­ing to find the octopus

And here one comes!

After killing a few of these super cool hor­rors (I like octopi and squid!) I turned in for the reward:

I imme­di­ately decided to test this baby out on a more dif­fi­cult quest. This one was what is called an Access Quest. This rewards me with being able to go into a instanced zone. The quest involved find­ing a note on a dead ratoga in the dun­geon and tak­ing on a invest­ig­a­tion to find­ing out what the note means. The quest led me all over the city until I found someone who could finally tell me where the note points too. It seams that the tav­erns in the city are all mem­bers of a gang rep­res­en­ted by a coin. The guards told me that these coins are rare but he remem­bers a now dead noble hav­ing one.

The next step was a quick run down to The Down Below and then fight­ing my way through to the nobles. All of these were low level for me and I man­aged to do it alone.

I then had access into the instanced zone to find out who or what is behind the gang. Hid­den behind a staute of a man was a switch. This is what I found:

It Fippy Dark­paw! (who was in EQ1 – or at least his great great grand­father was). This NPC had the most bril­liant voice act­ing, which was very funny. I clicked some­thing like “Oh! your a gnoll who talks!” and he came back with “OH NO! A talk­ing gnoll! Call out the guard! Sigh.…you com­plete dolt!”. It turned out he had bet on me find­ing my way down here and now he had a little job for me. He has been sup­ply­ing grog to the tav­erns around Qeynos from down here in the dun­geons. He wanted me to col­lect the sig­na­tures on the mani­fest and bring itback to him. To hell with that, I thought. I col­lec­ted the sig­na­tures ok, but went back to the zone and killed every­one (Fippy runs away and I didn’t get him). I then turned the mani­fest into the guard for a reward (and a feel­ing of hav­ing done the right thing). A nice quest. Look­ing it up on the web showed I could have got a reward from fippy instead if I had com­pleted the quest his way.

Now that my AC was creep­ing up (always good for a war­rior) I joined a group tak­ing on harder game. We went around and killed yel­low and above cons. such as:

The Fan­glord! This mob had been the stand­ard wan­der­ing upper level mob you all­ways get in zones. I had tangled with him before and died so this was sweet revenge.

Valen. This guy stands atop a tumble down tower deep within the zone. He is needed for a quest and is non agro, but we decided to take him any­way!

The Cour­ier. This mob pops when you have a cer­tain quest. I will have to kill her again when I get the quest up to this stage myself. She was hard.

And even Queen Bright Fang (although in this image I wasn’t fight­ing her, this is the only one I have since I was far to busy tank­ing the bitch to be able to snap shots!). She lives deep within Black­bur­row and feeds upon the gnolls that have dis­turbed her nest. As you can see she is a won­der­full look­ing mob and show­cases this games great anim­a­tion!

After all this slay­ing I was now lvl 18 and ready to take my sub quest for lvl 20 and abil­ity to become a guard­ian. This quest was quite easy all told. I was sent out to kill a num­ber of gnolls (easy) and then tele­por­ted to an instanced zone full of the smelly dogs. Tak­ing my time I pulled them in groups and man­aged to kill my way through to the chief­tain. The story behind the quest was bril­liant. I was being asked to help stop a planned inva­sion of the city by the gnolls partnered with the Bloodsabers. The final two mobs were the nego­ti­at­ors in this pack. One was a bard, the other was a wiz, but they both went down.

Finally, I had made my mark in the game. I quickly built up the exp needed to ding 20 and went shop­ping! here am I in my heavy +20 only armor, nice! This is mostly Van­guard 20+ only armor.
I took the sur­name of the real Yagyu.


Armed up I was able to join in with higher groups. Zon­ing away from Ant­on­ica I joined a group as a third tank who were hunt­ing in Thun­der­ing Steps, a high level zone com­paired to me.

Our leader was a Paladin who had a horse upon get­ting to 20. Nice. He looked the busi­ness rid­ing around moun­ted up. Here you can see him in front of a Tripple Red mob (one of the guards) I guess I wont be able to solo this one!

Everything here is massively red to me but our team was very solid and we quickly racked up the kills:

Cen­taurs! These raise up thier legs to attack and you need a very high AC to be able to tank them even with two heal­ers!

Plus the named! Named mobs are all­ways dif­fi­cult. This one caught agro on our second healer as we moved through the zone, killing him in one hit. We finally took it down but I burned all my power to do so.

The group leader decided to go for lar­ger (sic) game. here we are killing Giants!

They are BIG! Giants are all­ways cool to kill. The graph­ics in this game are bril­liant.

But they do go down! Giants also drop nice loot.

I am hav­ing a really good time in this game. After a few battles, The Main Tank gave me some drops he no longer needed and in com­ing reports I will be telling of how I man­aged to get enough exper­i­ence to put them on and also the start of my own war­rior armor quests.

until then,

basho

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