SCAR Review">SCAR Review
The boys from Snatch review the Classic Army SCAR.
- Why are we reviewing the SCAR Turkish? What’s wrong with your current AEG?
- Oh nothing Tommy, its tip top…I’m just not sure about the colour…
Classic Army were once the pariah of airsoft. Their guns were plagued with unreliability and their reputation was a joke.
Oh, how the worm has turned.
The latest generation of CA guns have been, well, something special. Powerful, specialist and much much more reliable. Not as reliable as Tokyo Marui’s guns, but much higher in spec. This change started with the amazing CQB, which very quickly became considered as the best “off the shelf” gun in the world. Sure some of them had problems, especially with the piston head, but CA were listening closely and the next generation on from that “classic” aeg has arrived. Kieran bought the first one; the Kitty Kat ‘alike SEAL CQB, a M4 made into the smallest form possible with a stock. He has been playing with it every week and loves the solid reliability.
CA then set to work on something very special indeed; the SCAR.
— My God, Tommy. What have you been reading? Fuck me. Hold tight. What’s that?
- It’s me Multicam.
- No, Tommy. There’s an AEG in your gunbag.
- It’s for protection.
- Protection from what? “Zee” Darkangels? Where did you get it?
- Boris The Blade.
- Boris The Blade, or Boris The Bullet-Dodger. Bent as the Soviet sickle and hard as the hammer that crosses it. Apparently, it’s just impossible to kill the bastard.
WIKIPEDIA:
SOF Combat Assault Rifle, or SCAR, is a modular rifle made by Fabrique Nationale (FN) for the U.S. Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition.
…The SCAR features an integral, uninterrupted Picatinny rails on the top of the aluminium receiver, two removable side rails and a bottom one that can mount any MIL-STD-1913 compliant accessories. The original SCAR prototypes used the same Pistol grip and lower receiver design as the FN FNC.
Stats.
— Tyrone’ll drive for us. He’s done a rally driving course.
- Of course I have
- You said he was a getaway driver. What the fuck can he get away from?
- Don’t worry about Tyrone. He can move when he has to. Worry about getting us a gun. What’s that?
- This is a SCAR, Sol.
- It’s a fucking anti-aircraft gun, Vincent.
- I want to raise pulses, don’t I?
- You’ll raise hell, never mind pulses.
Basic stats are excellent,
- Unique Serial Number
- Metal Charging Handle
- 7mm Metal Bearing Gear Box
- Hi-Cap Magazine (300 Rd)
- Metal Flip up Front & Rear Sight
- CNC made Metal Upper Receiver
- Up to 9.6V Mini Type Battery can be used
- Fibre Lower Receiver & Retractable Folding Stock
- Magazine Released Catch can function in both sides of receiver
- Bearing Spring Guide, Bearing Piston Head, Sealed Nozzle & Cylinder
- Motor without screw type
Indeed the SCAR is very much Flavour of the month and raises both hell and pulses. Computer games like Ghost Recon have made the SCAR an almost perquisite for the ultra-SAS style lead-out. Lets have a look at some of the guns design features and how they add to a players capabilities in battle.
The Good.
— The fact that you’ve got “Replica” written on the side of your gun…and the fact that I’ve got “SCAR”…written on the side of mine…should precipitate…your balls into shrinking, along with your presence.
The gun is a proper rifle. Longer than perhaps you would expect, it is suitable for almost all ranges.
The folding stock obviously improves CQB performance and the multiple rails are a geardo’s best friend. The folding action is excellent and very easy to do even in midst of battle. The stock locks in the folded position but unlike the LR300, you can easily un-fold the stock. So quick changing as you move in and out of positions is simple and effective. I would say that it is almost identical to the G36 action. The cheek pad also moves but I personally think this is a gimmick rather and something that will make any difference at airsoft ranges.
Folded stock:
The upper part of the body is a solid single piece of metal, which gives the gun fantastic twist resistance and far exceeds a TM even with a body upgrade.
Nice trades:
The iron sights fold down for when using a red dot and this is a great feature if, like me, you change your red dot often. The selector switch is on both sides, making the gun lefty friendly, which is nice in CQB where even as a right hander you will be swapping shoulders all the time.
- Heavy, isn’t it?
- Heavy is good. Heavy is reliable. If it doesn’t work, you can always hit him with it.
Weight is in the middle, when the battery is in, but the gun is heavy for sure. I can still effectively single hand it, but smaller players will struggle.
It comes with all the clips needed to properly sling the piece and I have attached it to my Chalker with no problems.
In use, with the standard battery, its range is stock CA. Nothing special and at Longmoor I definitely had to ‘aim up’. But for Electrowekz ranges, the gun performs very well indeed. It is very accurate and all my BB’s are landing in a very tight circle. I have no problems at all in picking off a hanging chain 9 out of 10 times at 35ft. My SCAR ROF is fast and the gearbox sounds great. The gearbox includes a Teflon type cylinder as well as an aluminium piston head and spring guide with bearing.
FPS was measured as 310 straight (.2BB’s) . This is very nice indeed and I was very glad that the gun was not too hot for CQB.
The body comes apart with ease, only a few pins to remove and the whole breaks down into 3 main parts.
Upgrades are already out and CA have started selling a 10volt upgrade kit! This obviously means that the gears are made of stern stuff. The motor is a high torque so upgrading the spring is possible too.
CA SCAR Enlarge Stock (Tan) With 10.8v 1700mah Battery
ROF is good, but not amazing. Say around 800 a minute.
The stock 1700 8.4v battery lasted me 6 hours of combat. Now, I am not the most trigger happy of people and never fire in sustained mode. However, I do think that even with the small, it was very good.
The Bad.
- Do you know what Nemesis means? A righteous retribution as delivered by an appropriate agent. In this case an aeg; the SCAR.
So far so normal for a SCAR review. Lots of goodies and things to get you excited. However, this gun is not without its problems.
Firstly, the paint. Now I have a multicam loadout and the SCAR’s tan paint job fitted the bill. However, the paint on the upper part of the body come off very very quickly. My SCAR is strewn with scratches through the paint and I haven’t dropped it or stored it in any rough way. It is all through normal play where the gun swings against my rig. Very disappointing.
Secondly, accessing the battery is a nightmare. You have to fold the stock, use an allen key to undo and loosen the bolt. Then the stock slides out. Often it just falls out and the battery hangs by its wires, which cant be good for them. Finally you have to reverse all this to attach it back! In combat battery changes are effectively impossible.
Folded stock, getting to the battery:
Now, there is a way around this, but it is a mod in effect. Basically there is a small screw holding the stock to the bolt that the allen key attaches too. You can remove this and thus the entire stock will slide off if you pull the stock position back far enough. An answer, yes, but not a very satisfying one.
Thirdly, the rails are fixed using an allen key size that I couldn’t find in 4 different sets. This includes my US set, my leatherman, my bike set and all my random scope keys. This means that I simply cannot remove a rail form the side. Possibly not an issue for you, but for me; trying to attach a guncam, it was a bar’steward.
Finally, the rail is very low to the top of the gun. So low in fact that with a full face mask on you can hardly use it. I have had to buy a M4 scope riser.
ATN Holosight:
Results.
- Good dags. Do you like dags?
- Dags? What?
- Yeah, dags. Dags. You like dags?
- Oh, dogs. Sure, I like dags. I like SCAR’s better.
I like the SCAR. It is by far the best built stock gun I have ever used. Envious looks follow it around the battlefield (if that is your bag) and hit newbs will surround you in battle (it that is your bag). Its battery life is fine, its range is good, its power is heavy, its stock folds, it takes every type of extra.
However, most new style M4’s have all of this. So what are you getting?
Your’re getting the little details that make this gun special. The small touches that show a gun that has been designed to replace the M4. It has out of the box features that you would expect to be on an M4, but actually aren’t.
I love mine.
The DAs tool up:
Here is a movie of the gun in use at Longmoor. It is take from the point of view of a camera attached to the gun, but you can clearly see the ROF and accuracy.
Regards,
Basho
Technorati tags: airsoft, SCAR, basho
Popularity: 7% [?]
What was this?
After the massive success of last years event, Mac and Detty at Electrowerkz …very kindly given us thier site free of charge for another 8 hour Pistol and Shotgun only Charity extraveganza from 1200–2000 on SUNDAY 3rd JUNE 2007 being held at:ELECTROWERKZ.…This years charity is CLIC Sargent which is a charity which helps Children living with cancer…Tickets are strictly limited, the walk on fee for this event is £30 per person.…No AEG’s whatsoever, …AEP’s may be used, on single shot mode only, and the maximum ammo capacity must be no more than 50 BB’s. …Gas weapons are prefferred if you have them, spring is also OK. if you have a full auto firing gas gun, you may use it on full auto.
I was involved with this day as both a marshal and player and during my battles I carried a helmetcam and recoreded over 2 hours of footage!
I give you here two of the edited movies from those games. First is a trailer for the entire event and this is followed with an outline of day one.
Highlights of the trailer include the teabagging of both Janno and DA1!
Highlights for this vid include my getting laced in the ear on one assault and my taking out of the entire attacking team in one monster shotgun rush.
Hope you enjoy, comments welcome.
The final total that was raised was £2500!
Basho
Popularity: unranked [?]
The M3 Super 90 from TM is one of the best non AEGs on the market. It uses the now ubiquitous 10 shot red shells and fires each pump with three BB’s from a triple inner barrel hidden inside the outer. Accuracy is best described as excellent. The BBs spread a little over range meaning that in all practical terms the weapon is not so much a shotgun but actually a 3 shot counter sniper rifle.
If you think of it in these terms then this lends you the most effective strategy for its use. As a rushing weapon against AEGs it looses out in the fact that it takes a long time, relative to an AEG, to pump each round and not a little strength. However, used either defensively or as a first strike weapon it shines very bright.
Defensively, the spread, power and accuracy are excellent for picking off runners or assaulting forces. Aimed at head height you can hit two people who are tightly grouped with ease and you can effectively put down a barrage of ammo.
First strike is the guns use in an assault. It is very hard to totally defeat a position defended by three or more on your own, but partnered with another player or another gun you can easily take out 6 opponents especially if they are caught on the wrong foot.
The only problem is the default configuration. The full size M3 is very long indeed. This makes it difficult to use in the second configuration of an assault and very hard to manœuvre through doors, etc in CQB. It also makes it hard to sling correctly so that you can drop it and switch weapons. I am going to outline the methods I used to correct these problems.
Firstly, the donor gun. The M3 Super 90 is an expensive gun bought new, but many people sell theirs through the net and they are often available on the forums. After a few days hunt I bought one second hand for £100. The only proviso is that you confirm and be sure that the gun is working correctly and hasn’t been broken. NOTE! The M3’s common fault is terminal to the gun, but invisible unless shooting. I will outline this later…
Modding for CQB.
CQB is known as follows:
Close Quarters Battle (CQB) or close quarters combat (CQC) is a type of fighting in which small units engage the enemy with personal weapons at very short range, even to the point of hand-to-hand combat. In the typical CQB scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, CQB demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, but also the ability to make split-second decisions in order to limit friendly casualties.
I slightly disagree with this defintion. For me CQB is fighting close, but not close enough to touch. CQC is fighting within arms reach. Both have different skill sets.
Bascially, when I am in CQB I use one gun, when in CQC I use two. So light guns are very important.
Tools you will need:
- Hacksaw
- Rino tape
- Masking tape
- Long thin screwdrivers
- Pliers
- Diamond file
- Hex keys
- NOTE! Many of these are found on the better Leathermans
Things you should buy:
- More shells — I have 9, bought whenever I saw them on the forums, £10

- Shell holder — free, came with tack vest, Velcro backed
- Torch and barrel mount — £12 eBay
- Smokeys TM M3 front grip — £30 Wolf Armouries
- G&P sliding M3 Stock — £65 Wolf Armouries

With all of these ready, let’s go!
Barrel length:
The default M3 barrel is an amazing 1040mm long or 41 inches! This is frankly madness. The inner barrel length is a good 6 inches shorter. In other words, the extra length is not needed at all. So let’s get rid of it!
Pull out the little round cover that is in the bottom of the two pipes.
Measure the length of the inner barrels and mark this on the outside of the outer barrel. I used a ruler and pencil.
Unscrew the clip that attaches the two barrels.
Wrap the top and bottom barrel at the cut point with masking tape. This is to give you a line to follow and to stop slips marking the barrel.
Using the hacksaw cut the top and then bottom barrels off. Make sure that you hold the gun steady, observe all safety precautions of using saws and most importantly line up your cut with something so that it is straight. Leave enough barrel to get the clip back on and the laser mount on later.
Using the diamond file smooth off any burrs.
Done!
Next, the stock:
Pull off the rubber stock plug and unscrew the loooong screw.
Pull off the stock and hand guard.
Mark 1.9cm on the stock tube and be sure.
Put masking tape around the cut line as before.
Cut the tube.
The correct length is such that then you put on the new grip it will be flush on the inside.
Take off the sliding stock from the new tube
Using the long screwdriver, unscrew the holding screw while holding the round packing plate with the pliers.
Discard the round packing plate
Put the new grip on the tube, check that it is flush.
Using the long screwdriver feed the screw back into the tube and, while holding the tube at such a rotation that the bumps are at the top, screw it to the gun. Be careful with this screw. It is crap. I managed to wreak the stock screw and had to follow the procedure below.
- If you screw the screw then don’t panic. If you can’t get it back out (the head threads) then simply put some superglue on the screwdriver and then hold it in place on the screw head. When dry you should be able to get it out.
- In the original grip there is a similar screw to the new one, but it is longer. Using the hacksaw cut it to the required length. File it down to a flat end and it should work fine.
Once tightly on, replace the new butt and you are done here.
Extras:
- Remove the two screws on the underside of the front grip. Basically on the pump. Place the new Smokeys grip in place and, using the Allen keys, screw it in.
- Attach the barrel mount to the front of the stock and either place a laser or torch in this mount. I use an AA Maglite that has been converted to LED using the small £9 kit you can get almost anywhere. This also comes with a push button on/off.
- Either glue or tape the shell holder to your required position.
- Remove the shell guard that holds the shells it. It is a pain to use in combat, the shells never fall out anyway and it probs’ will get busted before long.
Done!
Now the gun is modded for CQB.
- The stock can now be reduced in length so that when you are attacking you can hold the gun away from the body and manœuvre the backend with ease. On the other hand, when defending you can now extend the stock and improve your aim.
- The barrel is much shorter, but importantly has not lost any accuracy. The new length is much easier to use in close quarters and around corners. Aiming time has been reduced and the focal point looking over the barrel is now closer, meaning that very fast snap shooting it possible.
- These two mods’ mean that the gun can be easily slung in many ways. Personally, I use a Chalker quick sling; the best sling for CQB ever invented.
- The front grip mods’ makes the gun much much easier to rack in a combat situation and will stop the arm ache this gun gives for days after. It also acts as a stabilising point, like a tripod, when defending.
- The barrel mount allows you to overcome the lack of rails on this gun without resorting to the massively expensive RIS kit. NOTE! The RIS kit is also very very heavy. This guns weight is already forwards and you don’t want to add any more if you ever intend to use the gun in one hand.
- Two gunning. Now the gun is lighter, you can hold it in one hand and CQC with a pistol in your other. This enables you to shoot very close targets with the pistol and mid range threats with the increased accuracy of the shotgun.
Limitations:
TM stock M3’s eventually break. The damage is terminal to the guns operation and can only be checked by shooting some test rounds. Basically, the back-end of the inner barrels gets cracked by a stray BB being loaded. Fixing this is harsh. You need to cut open the barrel to get to it and have custom made metal tubes placed over the cracked plastic ones. Once this is done you can also upgrade the springs and insert better inner barrels. When mine breaks I will write up how to do it with images, but you can find a good page on Google. If it has gone, I have a print out so PM me.
Gun in Use:
Happy newb owning!
Basho
Technorati tags: airsoft, basho, electrowerkz
Popularity: 2% [?]
The M3 Super 90 from TM is one of the best non AEGs on the market. It uses the now ubiquitous 10 shot red shells and fires each pump with three BB’s from a triple inner barrel hidden inside the outer. Accuracy is best described as excellent. The BBs spread a little over range meaning that in all practical terms the weapon is not so much a shotgun but actually a 3 shot counter sniper rifle.
If you think of it in these terms then this lends you the most effective strategy for its use. As a rushing weapon against AEGs it looses out in the fact that it takes a long time, relative to an AEG, to pump each round and not a little strength. However, used either defensively or as a first strike weapon it shines very bright.
Defensively, the spread, power and accuracy are excellent for picking off runners or assaulting forces. Aimed at head height you can hit two people who are tightly grouped with ease and you can effectively put down a barrage of ammo.
First strike is the guns use in an assault. It is very hard to totally defeat a position defended by three or more on your own, but partnered with another player or another gun you can easily take out 6 opponents especially if they are caught on the wrong foot.
The only problem is the default configuration. The full size M3 is very long indeed. This makes it difficult to use in the second configuration of an assault and very hard to manœuvre through doors, etc in CQB. It also makes it hard to sling correctly so that you can drop it and switch weapons. I am going to outline the methods I used to correct these problems.
Firstly, the donor gun. The M3 Super 90 is an expensive gun bought new, but many people sell theirs through the net and they are often available on the forums. After a few days hunt I bought one second hand for £100. The only proviso is that you confirm and be sure that the gun is working correctly and hasn’t been broken. NOTE! The M3’s common fault is terminal to the gun, but invisible unless shooting. I will outline this later…
Modding for CQB.
CQB is known as follows:
Close Quarters Battle (CQB) or close quarters combat (CQC) is a type of fighting in which small units engage the enemy with personal weapons at very short range, even to the point of hand-to-hand combat. In the typical CQB scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw. Because enemies, hostages/civilians, and fellow operators can be closely intermingled, CQB demands a rapid assault and a precise application of lethal force. The operators need great proficiency with their weapons, but also the ability to make split-second decisions in order to limit friendly casualties.
I slightly disagree with this defintion. For me CQB is fighting close, but not close enough to touch. CQC is fighting within arms reach. Both have different skill sets.
Bascially, when I am in CQB I use one gun, when in CQC I use two. So light guns are very important.
Tools you will need:
- Hacksaw
- Rino tape
- Masking tape
- Long thin screwdrivers
- Pliers
- Diamond file
- Hex keys
- NOTE! Many of these are found on the better Leathermans
Things you should buy:
- More shells — I have 9, bought whenever I saw them on the forums, £10
- Shell holder — free, came with tack vest, Velcro backed
- Torch and barrel mount — £12 eBay
- Smokeys TM M3 front grip — £30 Wolf Armouries
- G&P sliding M3 Stock — £65 Wolf Armouries

With all of these ready, let’s go!
Barrel length:
The default M3 barrel is an amazing 1040mm long or 41 inches! This is frankly madness. The inner barrel length is a good 6 inches shorter. In other words, the extra length is not needed at all. So let’s get rid of it!
Pull out the little round cover that is in the bottom of the two pipes.
Measure the length of the inner barrels and mark this on the outside of the outer barrel. I used a ruler and pencil.
Unscrew the clip that attaches the two barrels.
Wrap the top and bottom barrel at the cut point with masking tape. This is to give you a line to follow and to stop slips marking the barrel.
Using the hacksaw cut the top and then bottom barrels off. Make sure that you hold the gun steady, observe all safety precautions of using saws and most importantly line up your cut with something so that it is straight. Leave enough barrel to get the clip back on and the laser mount on later.
Using the diamond file smooth off any burrs.
Done!
Next, the stock:
Pull off the rubber stock plug and unscrew the loooong screw.
Pull off the stock and hand guard.
Mark 1.9cm on the stock tube and be sure.
Put masking tape around the cut line as before.
Cut the tube.
The correct length is such that then you put on the new grip it will be flush on the inside.
Take off the sliding stock from the new tube
Using the long screwdriver, unscrew the holding screw while holding the round packing plate with the pliers.
Discard the round packing plate
Put the new grip on the tube, check that it is flush.
Using the long screwdriver feed the screw back into the tube and, while holding the tube at such a rotation that the bumps are at the top, screw it to the gun. Be careful with this screw. It is crap. I managed to wreak the stock screw and had to follow the procedure below.
- If you screw the screw then don’t panic. If you can’t get it back out (the head threads) then simply put some superglue on the screwdriver and then hold it in place on the screw head. When dry you should be able to get it out.
- In the original grip there is a similar screw to the new one, but it is longer. Using the hacksaw cut it to the required length. File it down to a flat end and it should work fine.
Once tightly on, replace the new butt and you are done here.
Extras:
- Remove the two screws on the underside of the front grip. Basically on the pump. Place the new Smokeys grip in place and, using the Allen keys, screw it in.
- Attach the barrel mount to the front of the stock and either place a laser or torch in this mount. I use an AA Maglite that has been converted to LED using the small £9 kit you can get almost anywhere. This also comes with a push button on/off.
- Either glue or tape the shell holder to your required position.
- Remove the shell guard that holds the shells it. It is a pain to use in combat, the shells never fall out anyway and it probs’ will get busted before long.
Done!
Now the gun is modded for CQB.
- The stock can now be reduced in length so that when you are attacking you can hold the gun away from the body and manœuvre the backend with ease. On the other hand, when defending you can now extend the stock and improve your aim.
- The barrel is much shorter, but importantly has not lost any accuracy. The new length is much easier to use in close quarters and around corners. Aiming time has been reduced and the focal point looking over the barrel is now closer, meaning that very fast snap shooting it possible.
- These two mods’ mean that the gun can be easily slung in many ways. Personally, I use a Chalker quick sling; the best sling for CQB ever invented.
- The front grip mods’ makes the gun much much easier to rack in a combat situation and will stop the arm ache this gun gives for days after. It also acts as a stabilising point, like a tripod, when defending.
- The barrel mount allows you to overcome the lack of rails on this gun without resorting to the massively expensive RIS kit. NOTE! The RIS kit is also very very heavy. This guns weight is already forwards and you don’t want to add any more if you ever intend to use the gun in one hand.
- Two gunning. Now the gun is lighter, you can hold it in one hand and CQC with a pistol in your other. This enables you to shoot very close targets with the pistol and mid range threats with the increased accuracy of the shotgun.
Limitations:
TM stock M3’s eventually break. The damage is terminal to the guns operation and can only be checked by shooting some test rounds. Basically, the back-end of the inner barrels gets cracked by a stray BB being loaded. Fixing this is harsh. You need to cut open the barrel to get to it and have custom made metal tubes placed over the cracked plastic ones. Once this is done you can also upgrade the springs and insert better inner barrels. When mine breaks I will write up how to do it with images, but you can find a good page on Google. If it has gone, I have a print out so PM me.
Gun in Use:
Happy newb owning!
Basho
Popularity: unranked [?]
M14 SOCOM Combat Report,
While FarEast takes you through the looks, the break down and build of the M14 I am going to focus on the game experience of the M14 SOCOM on my home turf; CQB and CQC.
As with all the latest TM’s this gun is very nicely built. It is also very very distinctive. Many people gaze at your gun the safe zone and I was answering all sorts of questions from newbies and old timers. One point everyone liked was the flash hider, which was universally loved and coo’ed over.
My notes here come from playing with the gun for the night and experiencing both victory and defeat, which is as good a test as you will get for any new item.
- The gun is long. Even though this is the cut down version of the full M14 we all know and love it is still a long gun. Longer than my guarder gun bag, longer than my metal gun case and longer than my sports bag. This is really only a transport issue as the gun when in play does not suffer from its length. It is similar on length to a M4 Rifle.
- The Rate of fire is very nice indeed. It looked to me to be at the top end of TM stock guns.
- The FPS was 290 approx.
- The BB flight was fantastic and very very straight. You can immediately tell that this gun shoots differently than an M4.
- The noise level was a happy surprise. This is one of the quietest guns I have ever used. The noise was more of a thunk than a bang. With the possibility of attaching a silencer, then you have what is perhaps the best possible Counter-Sniper setup.
- The high caps are massive. 440 rounds goes a loooong way.
- The accuracy of shots is very good. I was hitting a hanging chain at 15 meters consistently.
- Range was excellent with little drop.
- The weight of the gun is the same as a full metal M4. It is not light and this means that single handing is out, as is holding an extended aim position for long periods. By this I mean leaning around a corner, etc.
- I used my Walther Red Cross sight on the top built-in mount and found it to be very easy to scope in. All in all accuracy was a total joy.
- Slinging the gun was not so easy. I tried out a 3 point sling, my Chalker and in the end went with a single point bungy attached to the grip behind the trigger (where your palm would go.) However, due to the problem of having to swap to left and right shoulders I eventually took the sling off. I am going to mod my Chalker to take the gun and enable me to kneel with the gun slung (IE when pistoling.)
- The mags don’t like CIRAS M4 pouches very much.
- Playing the rifleman was a new experience for me and not yet one I have mastered. I have better range and accuracy but I don’t have the crazy charging ability I commonly use to my advantage. This is great. I was stuck at the top of that game with nowhere to go and now I have another hill to climb skills-wise. In CQB the rifleman hangs a little back from the front and uses his range to his advantage, providing cover alongside the M249 players. He is about finding the best locations and defensively attacking. I hope to be able to expand this role to include more assault tactics, but at Electrowerkz I am limited so this will have to wait until I go back to Longmoor or another more wide ranging Urban site.
- Purchased from UNCOMPANY with 2 highcaps and delievery was £230
- In straight Urban, like say Spectre, this gun will rule them all.
That’s it, a full review will come after I have pimped it and played in Urban as well as CQB.
Basho
Popularity: unranked [?]
In response to this thread ,
“So, what’s, IYO, the perfect CQB team?
For me, I was thinking an 8 man team, 2 riflemen, 4 smg-weilders, 1 support, and 1 shotgun-ner.
The entire team would be equipped with either AK or AR carients for ease of mag exchange. The riflemen would have upgraded, full-size varients like SLR-105’s or M15-SPR’s.
SMG-ers would have have Beta’s/ aks-74u’s or 10.5″ barrel or shorter m4’s.
Support would have anything they wanted because they need big drum/ box mags.
Shotgunner could also have whatever they wanted but I’d say a Maruzen m870, m1100r, or other gas shotgun, springgers, IMO, are more effective in woodland/ urban. The shotty-user would also have to carry something like an mp7, mp5-k, m11, or anything else that’s very smal and has full-auto, even a kitty kat or a stock-less beta would work.anyway, the riflemen would stay behind the team and give, basically, sniper support by covering doors while the main team moved in. the support would do something similar, if the field size allowed. The support would stay mid-range so that the riflemen could move around also. as for the smg-ers and shotgunner, they would mostly stay together but would have designated teams of two and three, in case splitting up was needed. One team would be two smg-ers and the shotgun-user while the others would be a team of two.
That’s what I have so far, I’ve almost confirmed a team of 7 as of last night and we’re deciding whether or not to get new guns or not. also, we want some team formation information. ”
simple:

… All so called perfect teams need only one thing; playing to their strengths. Thats it. So if you have a great pistoleer you don’t make him play a long M4 just because you think it makes [i]the look[/i] better.
… Moreover, truly great teams are about two things; passion and leadership. It is a team game. You must be able to inspire and be inspired by every member of your team to play better.
You may think that I am picking hairs, but I am not. On Tuesday I watched as a well armed team got *fruitcage*ed big style by another team who were prepared to put in the effort to win.
Specific to CQB, some usual assumptions that are not correct,
1. Short accurate weapons are better.
Rubbish. All that matters is that the user is very well versed in his gun. That he can move fast, slow, jump, etc without banging it. That he can shoot very accurately from either side of his body with it. Two weeks ago a man with a full size M249 kicked the ass of someone with this:

How? He knew how to position his gun to take advantage.
2. Fast firing guns are better.
As much as I respect those who have very fast firing guns and a hankering to use them, this is just not true. Accurate and skillful movement is more important. [b]It only takes one BB to hit someone.[/b] Watch the Electrowerkz movie over in the Electro forum (post about movie competition) and watch for Vince moving out of cover with his patriot. Vince is a big guy, but his skill level is so high that he is able to clear the door, slink around the wall and hug the cover all without taking his gun off his targets and without looking where he is going. having a fast firing gun isn’t going to help a man avoid being hit.
3. Room Entry is a vital skill set.
Now my brothers, the Darkangels are trained in room entry. We love it. However, we are good at it precisely because we recognise that this is just a game. One with infinite lives. We use this understanding to our advantage. Real life military tactics will only help you so far. Airsoft room clearing skills comes from thinking outside the “Real Steel” box. None of your men are going to die so why not use that as a tactic?
We often use the “Grammaton Cleric Method”, which is simply the use of one very fast running pistoleer to sacrifice himself (and hopefully take a few with him). He runs through the door screaming and draws the fire to him so that the team gain those few seconds to take the room. I have been this man for the DA’s on many occasions (when I am wearing level III armour) and this tactic works great. I mentioned it once on the SNAFU boards and got back “snigger, if you lose a man entering a room , you are doing something wrong…” Frankly I relish the chance to prove myself right against these people.
4. Moscarts own in CQB.
Don’t make me laugh. Moscarts cant hit *beep*. Two weeks ago I was shot at from a clean angle from maybe 15ft away and didn’t get hit by nothing. The guy then popped his head back around the corner to see what had happened and I single shot him with my pistol. Even DA 1, who loved the things in the past, had a 6 shot launcher and he often fired 3 or 4 at a time! Don’t expect a scatter shot to make up for what should be excellent snap pistol skills.
Anyway, CQB is great fun. It is most definitely not milsim and in my opinion any person “designing” a team needs only to pick a flexible suite of weapons and REALLY train with them.
Basho
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