Sins Of A Solar Empire : Multiplayer Review

Sins Of A Solar Empire : Multiplayer Review

March 7, 2008  |  Review
closeThis post was pub­lished over 700 days ago and there­fore may not rep­res­ent cur­rent Out­side Con­text think­ing or opin­ion. Please, do not let that detract from your enjoy­ment of it!

What is the best thing in life? The love of a good women? The smile of a child?

Mon­gol Gen­eral: Wrong! Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and to hear the lam­ent­a­tion of the women.

A few of those who read my ori­ginal review of Sins Of A Solar Empire (Sins for short) have com­men­ted that they are still on the fence regard­ing this game’s greatness.

Some have poin­ted to the dream of Home­world III, which is wish­ful think­ing really and at least a year off, oth­ers have said that the depth of Sins does not extend to the actual engage­ments them­selves and claim that the stronger force (numer­ic­ally speak­ing) will always win:

That is not true at all!

I am going to review Sins Mul­ti­player by recount­ing a game I played against my friends Jim and Kiero over broad­band from our homes. I hope this will settle once and for all the ques­tion of this game’s depth in all aspects of com­bat and the huge amount of fun to be had in, what must be, this year’s best game so far.

It all star­ted with a large map game played over 3 star sys­tems and a total of 8 play­ers. 3 Medi­ums, 2 hards and the 3 of us.

the_teams

The team roster

The place­ment of the teams is ran­dom like everything else in the galaxy gen­er­a­tion and this means that no two games will be the same. All we decided was that we humans would start the game as allies and fight off the oth­ers. Once the map was loaded and the first fledgling scout craft had scanned the plan­ets it became imme­di­ately appar­ent that Jim and Kiero were in one star sys­tem and I was in another sur­roun­ded by the two hards.

Typ­ical!

I knew that I was in big trouble. The AI in Sins is lethal on hard and more than likely this was going to end in my death. There was only one thing for it; flip­ping a men­tal coin, I went beg­ging to one of the hards and made friends. This meant giv­ing them resources whenever they asked, gift­ing them intel­li­gence and attack­ing whatever dumb tar­get they had in mind for me to help them to vic­tory in this map. I bid my time and did as they asked as we three humans tried to stay afloat. I knew that the AI was using me as a buf­fer from its enemies, but I also knew that I couldn’t yet battle both hards alone. I inves­ted in trade and spent my cash on upgrad­ing my fleet.

A lot.

One of the cool things about mul­ti­player Sins is that you can save the game at any time and come back to it.

Over the next few days the lads and I man­aged to sur­vive by hook or by crook. We spread our wealth and helped out those who needed it the most. It was a real team effort. Even­tu­ally we got to the point where Jim and Kiero had their solar sys­tem sown up and I was just put­ting paid to the final few home­worlds of my AI “friends” who had decided to break our truce. I eas­ily engin­eered that, it was simple; I just stopped doing the mis­sions and sure enough the greens got annoyed at me and can­celed the alli­ance… just as my fleet jumped into their homeworld.

bombing

The Greens don’t live to regret our alliance.

It was at this point that I became nervous. You see I had yet to dom­in­ate my solar sys­tem and Jim and Kiero had killed all oppos­i­tion in theirs.

galaxy

I am Red and Jim and Kiero are the two shades of blue.

Both are expert RTS play­ers and we have all crossed swords in many games over the years. I know that Jim is the abso­lute turtle. He loves to build up a massive fleet/army/force and attack late-on in the game. Kiero on the other hand is sneaky. He doesn’t hes­it­ate to throw a curve ball your way and rattle the front door as his force charges through the rear. My fear was pushed over the top and into action when they announced that they were com­ing over to my solar sys­tem to, “give me a hand”.

Yeah, you can help me out by show­ing yourselves out lads.

It was just a mat­ter of time. Sud­denly this ‘help’ became, “Per­haps we can take a few of these remain­ing green plan­ets, heh heh”

Over my dead body matey. They moved their massive forces towards a green planet not know­ing what they had forced me to do. I waited until they were in battle against the remain­ing AI forces, then I clicked to end the alli­ance between us all. My gam­bit worked; they were both so involved and over con­fid­ent neither of them heard the warn­ing mes­sage. I ordered my fleet to the same planet…

the_map

The trap is set.

Jim’s fleet was the stronger of the two so I approached him first.

jims_fleet

Jim’s fleet is huge.

When you end an alli­ance in Sins there is a count­down of 1 minute 30 before you can start shoot­ing. This is in the game to pre­vent exactly what I was about to do but Jim didn’t know that the count down had only a few seconds left to run…

I saw that he was dis­trac­ted attack­ing the greens and his fleet was facing the other way. In Sins most cap­ital ships fire their main weapon for­wards only. Thus catch­ing a fleet from the rear is the best way to attack.

jim_caught_unaware

I close on Jim’s fleet and open fire.

By the time he real­ised I had already star­ted firing…

the_snap the_take
boom head_shot

His fleet went down hard. No cap­it­als escaped alive. He cried foul and Kiero was aler­ted. He jumped his fleet in behind mine determ­ined to repeat the tac­tic I had just used on Jim; by des­troy­ing my cap­it­als before I could turn them around. It was a good move on his part because Kiero loves the JLM mis­sile frig­ate. This lightly armoured gun­boat fires upgrad­able mis­siles for long range dev­ast­a­tion on a tar­get and he had tons of them. With the time needed to turn and dis­tance between us the JLMs could rain down mis­siles on my cap­ital ships and strip all their shields com­pletely before I could even open fire in return. This tac­tic had served him very well before and I was appar­ently now help­less, with my back fully exposed to his right­eous revenge on behalf of Jim.

I could feel his con­fid­ence. Good because one of my Akan cap­it­als had upgraded itself to level 5 and there­fore I had this:

armistice

Before he approached I pressed the but­ton.  The Armistice power stops all ships in a local area from fir­ing for one minute.

kieran_chase

Armistice in effect.

One Minute with which I could turn my fleet around and charge him, clos­ing the gap so that his lightly armoured JLMs would be face to face with my heavy Kodiaks that excel at close range.

close_up

My swarm of Kodiaks close the gap.

One minute to order my Dunov sup­port cap­ital to recharge my highest level com­bat capital’s shields. One minute to swarm over his cap­it­als so that he was sur­roun­ded and unable to bring their main weapons to bear on my entire fleet at once.

One minute, in which I could win.

Time’s up…

kodiaks_shoot kodiaks_score

Kiero’s cap­ital ships go down.

tidy_up tidy_up2

All of them.

tidy_up3

tidy_up4

Without his cap­it­als Kiero’s forces were doomed but he ordered them to fight to the last man, rightly think­ing that he had to hold me back enough to develop more ships and bring the battle to me again. How­ever dur­ing that minute of Armistice I had also used our pre­vi­ous rela­tion­ship to find out his main pro­duct­ive worlds and nuke them from afar using my hyper Noa­lith can­ons, which were in orbit around two of my plan­ets. And I had also ordered and built another 5 cap­ital ships of my own.

They both called it a day.

This game was won by my race but they will be back again I am sure. Jim is a mas­ter of using the Scrin in CNC3 and I have yet to beat Kiero at AOE II at all. All of us love RTS’ and online mul­ti­player espe­cially. We all say that Sins offers not only stra­tegic depth, for which it is jus­ti­fi­ably fam­ous, but also tac­tical depth.

This is the depth needed to lift the game to the level of a mul­ti­player masterpiece.

I hope this little story has excited you a little to sample the delights to be found in this game!

The mul­ti­player score from us is a clean 9 out of 10.

Regards,

Basho

Pop­ular­ity: 5% [?]

Related Posts

 

  • Bill
    Awesome story and great screens. Thanks for sharing! Just getting seriously into Sins: Entrenchment and lovin' it.
  • KierO
    HAHA, that was a proper gut-busting battle!! Such good fun, you could say you've had your revenge for the famous "NUKE" incident!

    KierO
blog comments powered by Disqus