In response to this thread ,
“So, what’s, IYO, the perfect CQB team?
For me, I was thinking an 8 man team, 2 riflemen, 4 smg-weilders, 1 support, and 1 shotgun-ner.
The entire team would be equipped with either AK or AR carients for ease of mag exchange. The riflemen would have upgraded, full-size varients like SLR-105’s or M15-SPR’s.
SMG-ers would have have Beta’s/ aks-74u’s or 10.5″ barrel or shorter m4’s.
Support would have anything they wanted because they need big drum/ box mags.
Shotgunner could also have whatever they wanted but I’d say a Maruzen m870, m1100r, or other gas shotgun, springgers, IMO, are more effective in woodland/ urban. The shotty-user would also have to carry something like an mp7, mp5-k, m11, or anything else that’s very smal and has full-auto, even a kitty kat or a stock-less beta would work.anyway, the riflemen would stay behind the team and give, basically, sniper support by covering doors while the main team moved in. the support would do something similar, if the field size allowed. The support would stay mid-range so that the riflemen could move around also. as for the smg-ers and shotgunner, they would mostly stay together but would have designated teams of two and three, in case splitting up was needed. One team would be two smg-ers and the shotgun-user while the others would be a team of two.
That’s what I have so far, I’ve almost confirmed a team of 7 as of last night and we’re deciding whether or not to get new guns or not. also, we want some team formation information. “
simple:

… All so called perfect teams need only one thing; playing to their strengths. Thats it. So if you have a great pistoleer you don’t make him play a long M4 just because you think it makes [i]the look[/i] better.
… Moreover, truly great teams are about two things; passion and leadership. It is a team game. You must be able to inspire and be inspired by every member of your team to play better.
You may think that I am picking hairs, but I am not. On Tuesday I watched as a well armed team got *fruitcage*ed big style by another team who were prepared to put in the effort to win.
Specific to CQB, some usual assumptions that are not correct,
1. Short accurate weapons are better.
Rubbish. All that matters is that the user is very well versed in his gun. That he can move fast, slow, jump, etc without banging it. That he can shoot very accurately from either side of his body with it. Two weeks ago a man with a full size M249 kicked the ass of someone with this:

How? He knew how to position his gun to take advantage.
2. Fast firing guns are better.
As much as I respect those who have very fast firing guns and a hankering to use them, this is just not true. Accurate and skillful movement is more important. [b]It only takes one BB to hit someone.[/b] Watch the Electrowerkz movie over in the Electro forum (post about movie competition) and watch for Vince moving out of cover with his patriot. Vince is a big guy, but his skill level is so high that he is able to clear the door, slink around the wall and hug the cover all without taking his gun off his targets and without looking where he is going. having a fast firing gun isn’t going to help a man avoid being hit.
3. Room Entry is a vital skill set.
Now my brothers, the Darkangels are trained in room entry. We love it. However, we are good at it precisely because we recognise that this is just a game. One with infinite lives. We use this understanding to our advantage. Real life military tactics will only help you so far. Airsoft room clearing skills comes from thinking outside the “Real Steel” box. None of your men are going to die so why not use that as a tactic?
We often use the “Grammaton Cleric Method”, which is simply the use of one very fast running pistoleer to sacrifice himself (and hopefully take a few with him). He runs through the door screaming and draws the fire to him so that the team gain those few seconds to take the room. I have been this man for the DA’s on many occasions (when I am wearing level III armour) and this tactic works great. I mentioned it once on the SNAFU boards and got back “snigger, if you lose a man entering a room , you are doing something wrong…” Frankly I relish the chance to prove myself right against these people.
4. Moscarts own in CQB.
Don’t make me laugh. Moscarts cant hit *beep*. Two weeks ago I was shot at from a clean angle from maybe 15ft away and didn’t get hit by nothing. The guy then popped his head back around the corner to see what had happened and I single shot him with my pistol. Even DA 1, who loved the things in the past, had a 6 shot launcher and he often fired 3 or 4 at a time! Don’t expect a scatter shot to make up for what should be excellent snap pistol skills.
Anyway, CQB is great fun. It is most definitely not milsim and in my opinion any person “designing” a team needs only to pick a flexible suite of weapons and REALLY train with them.
Basho











