Archive for November, 2004

The nature of truth

November 23, 2004  |  Philosophy  |  View Comments

Dear LeR­oque

All that is true is communication.

Com­mu­nic­a­tion of one person’s men­tal state to another person.

Say I have a rock 0

And I add another rock 00

What is it that tells you that there are two rocks? Where in the rocks is this “truth”? Ima­gine if you will, that you didn’t know that one rock plus one rock is two rocks. Ima­gine hear­ing that for the first time. It is an easy idea to com­mu­nic­ate is it not? Two rocks. This is two rocks. I have one rock, add another and I have two rocks. Even as you read these words you know them to be true. Why? Because it is demon­strable and a con­sist­ent out­come. It is a cus­tom­ary out­come that you can repeat as long as you want. More import­antly though it is now an idea inside you head. A neural con­nec­tion that will always fire when in the pres­ence of two rocks. It is your abil­ity to com­mu­nic­ate this out­come and oth­ers to your chil­dren that will give them this idea too. We hand over fur­ther devel­op­ment to teach­ers. Teach­ers of men­tal ideas. They start off easy. The time. The date. A dog. A cat. Easy ideas that lay a found­a­tion path work in our minds. It makes us recept­ive to cer­tain ideas. Very recept­ive in some cases. Mother. Father. These are ideas in our minds only. A shared idea is com­mu­nic­a­tion. Essen­tially per­sonal. We both have moth­ers, but our sur­round­ing ideas will be dif­fer­ent. It is in this way that what we take as true is built up. Our brains can think very fast. Once you have accep­ted an idea as true, many more ideas can be built upon it like bricks.

000 three rocks
Ten rocks ten rocks

The com­mu­nic­a­tion of ideas is the primary accom­plish­ment of mankind.

This is often referred to as lan­guages. These are shared frame­works of ideas that like build­ing block we accept each as true and like Tet­ris build lines that stand solid together. It doesn’t mat­ter what the lan­guage is only that the people both use it to share the ideas, to get the men­tal pic­ture in my head into yours in the same (or sim­ilar way) to how I see it.

Digres­sion – art.

Art is also a com­mu­nic­a­tion of ideas. All com­mu­nic­a­tion requires at least two people. When I paint some­thing, say the last paint­ing I did of my grand­father. I have an idea of him in my head. I am try­ing to use the paint to put down that idea on paper. This idea has to be cap­su­lated and fed out through my hand. It is very hard to do. The idea that I have of say a par­tic­u­lar day will always sit in my mind until I put it down. To put it on the paper I have to des­troy the idea. Why? Because whenever I think of that idea again I will see the paint­ing. The idea is no longer just that day. I have tried to com­mu­nic­ate more than just the strokes. I have tried to com­mu­nic­ate the “truth” of my idea of my grand­father. It doesn’t need to be meas­ured math­em­at­ic­ally. You can­not plot such things on a graph. This is why many artists feel bad about their paint­ings. They know it can never live up to their men­tal idea and now it has been forever altered. They take reas­sur­ance from the fact that the paint­ing per­haps com­mu­nic­ates it to oth­ers, but it is a price many artists can­not take.

It is for all that a lan­guage. It speaks to you in ideas, you just have to listen. Exper­i­ment­a­tion in this field has unfor­tu­nately led to the cre­ation of mean­ing­less art that the view imposes their own ideas upon, it has no idea of its own that it is speak­ing. This is a pity.

/end digres­sion

The hor­rible truth. The hor­rible truth isn’t taught in schools. It isn’t taught by many par­ents and it cer­tainly isn’t taught by our lead­ers. It is this:

There is no such thing as a triangle.

Should man all die tomor­row. There will be no more tri­angles. Our ideas die with us. (So many ori­ginal thoughts that every­one has all the time. If only one could write them down man would be liv­ing in the stars by now). A tri­angle is our idea only. It is a shared idea that we have about the uni­verse and the way it works. One many use it to manip­u­late other ideas. One many even com­mu­nic­ate it using lan­guage or the res­ults of its men­tal manip­u­la­tion, but this doesn’t change the fact that it is only an idea.

To use the rocks ana­logy. There is noth­ing in the rocks that con­tains the word “rocks” or the idea that that word com­mu­nic­ates. When the idea dies with us, the rocks no longer have that name. The go back to the dark­ness. The idea of a rock is entirely in our per­cep­tion, not with in the rock itself. And more import­antly, the use of the idea (or word) rocks is also within our perception.

So it holds for math. We use the lan­guage of math to carve out our ideas about the uni­verse. Such things can be logic­ally proven, such as quarks that have never even been seen. Sci­ent­ists call this pre­dic­tion. A logical pro­pos­i­tion that has no veri­fi­able conclusion.

In eth­ics, we are deal­ing with so many ideas that it becomes impossible to agree on them. The com­mu­nic­a­tion of the idea is given over to Law­yers, who use their men­tal build­ing blocks (that they developed in law school) to re com­mu­nic­ate the idea along an agreed legal lan­guage. A frame­work that is agreed upon. Why else would what is legal in one coun­try be illegal in another?

It is all per­cep­tion my friend all of it. There is noth­ing else.

Even your list of types of truth bears this out, as do your motives for post­ing them. You wish to com­mu­nic­ate an idea to use in such a way that we will agree with it (nat­ur­ally). After which you can increase you own value of its “truth”. More than this I sus­pect you wish to use the board to apply a cru­cible and have use help you come to some refined ver­sion of you ideas with which you will digest and gen­er­ate further.

This is a very good aim and the pur­pose of this board in the first place.

Man will one day reach the stars and our com­mu­nic­a­tion and build­ing of shared ideas will take us there. Just don’t think they are true bey­ond shad­ows on the wall in a cave.

Any­way, I have typed enough

Ever­quest 2 onwards!

Nash’

Pop­ular­ity: unranked [?]

Questing Saturday

November 20, 2004  |  EQ2, Gaming, MMOG  |  View Comments

My journal today is to do with that most import­ant aspect of MMORPG’s; questing!

With the wife hav­ing left for the day on a quest of her own (to see if she can get into the new Apple shop in Oxford Street) I hunkered down for some ser­i­ous Everquesting!

My War­rior is now level 13 and look­ing quite good. I have com­pleted 59 quests which put me in the top 750 questers on High­keep server, but the ques­tion is where to go from here?

In Ever­quest 2 the best exper­i­ence is to be found by quest­ing. As is the best items. I have been hunt­ing and met people the same level as myself who have earned a pit­tance com­pared to me and have the most flimsy and card­board of armors because they have spent the entire time hunt­ing for no reason. Without a quest, hunt­ing is noth­ing and with one hunt­ing is the best way to get your level up and gain some spe­cial and unique items.

My first of the day involved the run­ning around of Ant­on­ica see­ing the sites. Sounds dull? Well firstly, Ant­on­ica is huge. Roughly the equi­val­ent of 5 EQ one zones and filled to the brim with all sorts of mon­sters and adven­tures. It has beaches, forests, woods, hills, cit­adels, towers, passes, rives and everything you could want with plenty of space for every­one. In fact it is so big you can take a nice griffin ride across it. Well, the quest was found when I was on a quest to kills gnolls in Ant­on­ican heart­lands. After 40 gnolls one dropped a book and I won the roll. It was the journal of the fam­ous Boot­strut­ter, who if you know EQ1 was the chap who gave out the Jour­ney­man boots. In is he described all the major land­marks of the zone and read­ing the book opened a quest to see them for myself.

This is the MMO ver­sion of the “stealth mis­sion”. There is much in the zone that is death on a stick for me. The prob­lem became one of how to approach the areas needed without get­ting munched, chopped or blown up. The quest took me all over. To the far edge and the entrance to Storm­hold and the far north where I found the grave of Lady Web­spin­ner (which net­ted me a mini ding). Thence to the south and the islands of the cost and the towers and castles in between. On the jour­ney I came across gnolls (of course – they have invaded the zone), bears and wolves of all types, tre­ants (giant walk­ing angry trees), ban­dits (who are tougher than vindaloo’ed mut­ton) and Witches (I stayed away from them!). Finally I had all the loc­a­tions spelled out, but how to get back. One of the best things about EQ2 is that war­ri­ors also get spells of some descrip­tion. I have already men­tioned “Call to Arms” and “Tough­ness”. Along with these I get “Call of Qeynos”, which tele­ports me back to my homet­own. I hadn’t thrown it before so I was inter­ested in see­ing what it did. It was clear that it took a good 30 seconds to proc, so not some­thing to use in an emergency!

After get­ting back I turned in the book to the lib­rar­ian and got Boot­strut­ters 10 slot back­pack for a reward plus some sil­ver. Very very nice indeed!

Next on my list was the retrieval of another book from a tree in the new­bie beetles area (which looks like a farm) in Ant­on­ica again, which was given to me by the head of the elves in Eld­dar Grove. How­ever, this one didn’t go so well to plan. On arrival to the tree it all went wrong. Firstly three upper yel­low ban­dits spawned. Yikes! Time to run! Secondly, my com­puter star­ted its lunch­time virus check and slowed down to a slideshow. And what a slideshow it was, entitled “The Bru­tal Murder of Yagyu”. Curs­ing Sophos’s name I logged and killed the virus killer. On my return I picked up my spirit shard and took a moment to think of a plan. It came to me imme­di­ately, help needed! Shout­ing across the zone got me a shaman and a druid will­ing to take on the enemy. Nervously I returned to the tree. The ban­dits spawned again and battle was joined. But this time it was they in trouble. With the shaman heal­ing me, the druid nuk­ing and myself hold­ing all the agro (I now have 4 agro hold­ing spells) we made light if long work of the bas­tards. Thank­ing my friends I returned to the quest giver, dinged 14 and received the very nice Amu­let of Ward­ing. The story behind the quest then got interesting.

The ban­dits appar­ently are in league with Ratoga scum under the city and could I invest­ig­ate their Scee? Sure, I said. Ven­tur­ing again into The Down Below (see pre­vi­ous posts) I found the Scee, which is a zone within a zone, and entered. Join­ing a group by the gates we star­ted attack­ing our way in. Unfor­tu­nately the serv­ers were com­ing down and the quest has to wait a little longer. How­ever, one inter­est­ing thing was the weapon the other war­rior had.

What a power­ful 2hb wep! I decided upon my return tomor­row I would quest for this magical mace.

Till then!

Basho

Pop­ular­ity: unranked [?]

EQ night 3 — Level 10!">EQ night 3 — Level 10!

November 16, 2004  |  EQ2, Gaming, MMOG  |  View Comments

Level 10 and the chance to pick my class…


Well, in true Ever­quest fash­ion it took as long to get lvl 10 as it did to get from lvl 4 to 9!

I have a lot of exper­i­ence in quest­ing from my days play­ing Mor­row­ind. I know that whenever someone gives you a quest to an area, you can get a massive amount of other quests to that area which you can do at the same time. It was the col­lec­tion of these quests that kept me up till mid­night last night.

In order to become a war­rior I need to kill White Spider­lings in The Caves. Simple, and sure enough they spawn right at the begin­ning of this zone. I also got another quest, from a medic in South Qeynos. This was for poison glands, from (you’ve guessed it) White Spider­lings. Sim­il­arly, a Weapon­smith nearby wants Snake­skins for his sword handles and sure enough they too spawn in the same space as the Spiders. In fact along with the deliv­ery quests that I picked up on the way (and ful­filled on the return – all of which were on the way I was going) I had 6 quests going at once. I said it before, there is con­tent here. The Caves are reached by ringing a bell on the docks, which tele­ports you to wherever you can go. The Caves are dank and dark, but White Spiders are simple, easy peasy. Just hit them. In fact that part of the zone is very safe since they don’t even agro. Also on the zone is a large infec­tion of Gnolls, who cer­tainly can hit me and are agro. There are a num­ber of trains lead­ing to zone every ten minutes or so as an adven­turer has to run for his life from these mad dogs.

It’s one of the nicest things about EQ2 at the moment. I don’t think any­one is much over lvl 20 on my server and I am read­ing people gasp­ing at the idea of owing a whole plat­inum piece. I’m in on the ground floor! I like the fact that in gen­eral I am one of the first to chal­lenge this world. I’m sure a year from now people at lvl 7 will thrash all these Gnolls with ease, but for now there is a def­in­ite feel­ing of adven­ture and see­ing new things for the first time. Its a lot of fun.

What isnt fun is the lag in North and South Qeynos. I think that much of it is due to my machine need­ing more RAM but it’s still annoying.

Finally I get all the quests in and reap the rewards:

blackened sword +1 power +2 health
brightly dyed sash +1 power +2 health
crys­tal embed­ded ring +3 power +1 health

Oh! Phat lewtz baby yeah!

Any­way, next in the War­rior quest I have to go and speak to a few hand to hand fight­ers. One is obvi­ously on the path to being a Monk and is to be found under a tree. The other is hit­ting rocks in the quarry. Both encoun­ters are voiced very well and scrip­ted to the nines. On com­ple­tion I am sent to talk to three senior guards and er lit­er­ally tell them what a good job they are doing. Ser­i­ously, the reason is that people don’t appre­ci­ate the Cru­saders as much as they should. Funny. Any­way, after much back slap­ping the next thing is to kill a Gnoll Pub out in the wastes. Easy and bosh he’s dead.

Finally I am told I have to defeat “…Bears and Lions in the Arena”. Thats it. Not the “North or South Arena”. Not, “That arena over there…” or “The one with a very small hid­den door that doesn’t look like any arena you’ve ever heard of”. No clues, advice or help at all. This proved to be the hard­est mis­sion out of all the Path of the War­rior set simply because I couldn’t find the fuck­ing place. And not just me, there were buck­ets of poten­tial War­ri­ors wan­der­ing around like lost ducks ask­ing any­one and every­one where this place is. I vis­ited almost all the city zones, every nook and cranny, the wilds, even back to the bloody spider Caves before a very kind War­rior said where it was. I’m sure this was on pur­pose. Once in the arena (read ware­house) I quickly killed the Lions and Bears (oh my!) and finally became a Warrior.

On my tri­umphant way out of the zone to go try out my new skills I put a few lost War­rior recruits out of their misery as to the loc­a­tion of the fabled Arena of Qeynos.

(UPDATE: Its here : 330.71, 4.70 in North Qeynos)

I dropped by the Ant­on­ica and laid waste to the beeltes there. I was going to go fur­ther in but I conned the first MOB and saw this.

Yes, it’s a Ninja Deer. So much for being able to whoop ass!?

Basho (Yagyu)

You can now see more about my char­ac­ter on the Yagyu page on the EQ2 main site — click:
YAGYU INVENTORY PAGE

Pop­ular­ity: unranked [?]

Night 2 and levels 4 — 9

November 15, 2004  |  EQ2, Gaming, MMOG  |  View Comments

To view images full size right click and open in new window/view image

Well night two and I log in to EQ again.

This is content.

In order to even get into Qeynos I need to become a cit­izen and take the cit­izens quest. This seems to be a way of get­ting the user used to the inter­face, where the nearest dun­geon can be found and what sort of mon­sters you might face. In the little vil­lages attached to Qeynos I find the inn and walk into about 7 NPC’s ask­ing me to assist in a mini quests. Most of them require me to take some­thing some­where or go get some­thing, etc. The rational for all the quests are inter­est­ing. one of them is from a Eru­dite who, along with his friend, are threat­en­ing a guy for some scroll. They ask me to go and get the scroll from this guys brother whilst they hold him there. Another quest inter­sects this one as one the way I come across a weapon­smith who has just fin­ished an order for a lethal knife for the Eru­dite! He remarks to me “…strange weapon for an Eru­dite…”. On find­ing the guy with scroll (a busy and brisk shop owner) and find­ing out he doesn’t have it either, I return and hand over the knife. “This will come in handy…” he smirks wav­ing it in the face of the guy they have cornered. Talk­ing to him reveals he is very frightened. This is con­tent, real con­tent. I feel a little like I am in a theme park at the moment. Ever­quest 1 had no new­bie quests worth any­thing (does any­one remem­ber the awful “muffins for Panos quest” in Free­port?) whereas here, all my good gear has come from new­bie quests just like this one. Even a few magical items such as rings etc.

After a bucket load of these little quests I hit the level 7 roof. I can­not go any fur­ther until I do the cit­izen quest. I get this from a sign by the gate to Qeynos and it tells me to kill mon­sters in the “down below” and return with 5 tokens.

This “down below” is the first dun­geon. Ven­tur­ing down there I come across a large labyrinth style sewer full of stand­ard fare such as rats, spiders, etc. Some of these are tough (some are even lethal) so I team up with a Mage and we go killing. We only have to run the once before I get the required items. Wish­ing the Mage well I enter the city proper…

Qeynos is massive.

The size of this city is amaz­ing. A col­lec­tion of zones (and quite a lot of lag) with vary­ing archi­tec­ture. The scale is well judged in my opin­ion as it lends to the illu­sion that you really are in a big city rather than the vil­lage sized Free­port in EQ 1.

I col­lec­ted a few quests from the seedy docks and head through the throng or drunken NPC’s. Effects here are well imple­men­ted. I have a very middle of the road com­puter and a basic 9800 se graph­ics card but even I get the nice Dir­ect X 9 water effects. Sim­ilar illu­sion adding fea­tures include rats run­ning around (little ones not big com­bat ones) and a cat chas­ing them. Also I can across a duck called Sir Quack­ers! That raised a smile. Through the gates I come across an Elf vil­lage full of trees and a full on mar­tial arts cen­ter (very nice light­ing effects).

The spirit of Kelethin is here for all those who miss the wood elf city (I cer­tainly spent many weeks hunt­ing from there and Ynnos recruited me into the Hood­ies there too).

After about three zones I make it out of the city with a small quest to kill 10 of every type of crit­ter found in the new­bie hunt­ing zone. Again, the whole thing is famil­iar but much big­ger and with tighter quests and integration.

I haven’t felt the “left on your own to die” feel­ing that EQ 1 gave me for months. I quickly join a band of war­ri­ors with one priest and get stuck in. Unfor­tu­nately the group leader hits a gnoll and we get adds. Lots of adds. I man­age to use one of my skills to agro the lot and take down the leader then run. I don’t get very far and the rest of the team die with me.


Dying.

When you die in EQ2 the group also get an XP hit. It doesn’t drop your XP, it simply gives you a defi­cit you must work off. This means, I guess, undin­ging is a thing of the past, and no bad thing. You also get recov­ery effects that drop you stats until you recover your spirit (which mit­ig­ates most of that). This should stop the “zerg rush” that plagues the high end game and led to Kerafram’s death in EQ1. The sys­tem has taken much from SWG. No one has the abil­ity to revive yet so I res­pawn at the gate. The spawn selector also informs me of the danger level of the spawn, which is a nice touch.

On my rebirth I get a spark­ling line lead­ing me to my spirit shard and a quest to find it. Once I do I simply click it and get back cured of much of the sick­ness. You no longer drop everything. At least at our level you don’t.

Com­bat.

My team select more pal­at­able game and my levels have gone up enough to get a few inter­est­ing skills. The bar in the pic­ture shows the icons. All are on vari­ous timers and they are:

Sprint.usable any time you have power (energy).
Help!This breaks the encounter and enables oth­ers (out­side your group) to hit your tar­get.
Sit.Goos old sit, or kneel in this case. Recharges you MUCH quicker than in EQ1
AOE swing.Area of effect attack that hits all the groups tar­gets.
kick.Kick, doesnt seem to stun much at my level.
Heroic Oppor­tun­ity.Opens the War­rior HO win­dow. The next icon in the sequence to con­tinue the HO will then flash. Group­ing with oth­ers of a dif­fer­ent class offers icons I don’t have. Once the second stage is com­plete the final stage asks for a more gen­eral icon. If all are done there is a spe­cial attack. I have the feel­ing that a high level group would spend all their time find­ing super com­bin­a­tions of spe­cial attacks. They appear to be the key to vic­tory in a dif­fi­cult fight.
Swing hit.Sort of jump­ing spin attack, not very hard hit­ting but extra.
Taunt.Jusgt as before. Taunt and the enemy attacks you.
Group Taunt.Tuants all the foes. This is nice. Very nice.
Buff.WHAT?? I’m a war­rior! Yes, I get a group buff! Makes us all swing faster and bet­ter.
Inter­vene.Take dam­age off the priest onto me.
Toughen.Up my AC and avoidance.

We make quick work of the snakes etc and even take a roam­ing yel­low (with only one death). when you select a foe you get a rat­ing. This has much more detail than EQ1. it shows that the mob might be a rated for a group and not solo. It shows if it is a tough mob for its rat­ing (up arrows) or if it is a weaker than it looks mob (down arrows) It shows how th ecreature thinks of you (this is also evid­ent from the col­our of the creatures name). It also shows the same old col­ours: Red for don’t bother, yel­low for uh oh, white for ok, blue for simple, green for easy and grey for rub­bish – no xp.

If you find a wan­der­ing red with two up arrows that says RAID encounter and you are a level 5 ranger with a wooden bo.… run. Or at least try and look inedible!

After a while I get another ding and the level 10 quest pops up. Bid­ding farewell to the oth­ers I find the Mas­ter of Arms and he talks to me about what type of fighter I will become.

Here must be where I get to decide my des­tiny as a war­rior. But first, he sends me out of the city to kill “ice spiders”. I ask around and find out that a boat to the Caves goes form the docks. a quick set of zones later and I find the cor­rect dock bell and pick The Caves from the list. It is at this point my adven­ture ends for another night… level 10 awaits!

They have also taken web­site integ­ra­tion to a whole new level with this game. Check out my char­ac­ter page at the main EQ2 web­site:
Yagyu at EQ2

Laters.

Basho (Yagyu)

Pop­ular­ity: unranked [?]

End of day one

November 13, 2004  |  EQ2, Gaming, MMOG  |  View Comments

Well I grouped up and fin­ished the begin­ners island. Com­paired to EQ new­bies are very well catered for. Am now in Qeynos, strangely enough I have never been here before in EQ1 in all my 52 levels. Have camped at the inn and now head for sleep.

Pop­ular­ity: unranked [?]

Everquest first impressions

November 13, 2004  |  EQ2, Gaming, MMOG  |  View Comments

EQ2 What do you know? The serv­ers went down for patching…

So I am catch­ing a moment to update my first impres­sion of the game. In a word: slick. Very slick. The voices are simply bril­liant and spot on accents. The graph­ics have a sort of smooth­ing at dis­tance that fits the game very well. The inter­face uses a let­ter box format that forces the graph­ics into wide screen, this is great. The qual­ity of the graph­ics is above SWG on my card, with things like water effects etc. The menus and win­dows cus­tom­isa­tions are also very good. I can change font sizes, slit off com­bat spam, etc, etc. Everything you would expect from the third gen­er­a­tion MMO is here and correct.

The com­bat is hard or easy depend­ing on how quickly you get to learn Heroic Op’s. These spe­cial combo’s give you some­thing to do whilst fight­ing and add sig­ni­fic­antly to the suc­cess (or fail­ure) of any battle. Group­ing is very easy and slick too.

But the real hats off moment comes for both anim­a­tion, which is stun­ning, and quests. The quests journal is simply bril­liant. This game is like a online ver­sion of mor­row­ind — which is a dream RPG people have long wished for.

My pro­gress is cur­rently at level 5 and I am still on the starter island. I have met a group and taken on a group only mob who was tough enough! I am look­ing for­wards to guild­ing in this game a lot.

I know I am on the tightly scrip­ted starter island but the lag hasnt been an issue so far. Only a few frames have been dropped in over 4 hours of play­ing. A good achiv­ment. Lets see how this fairs once I get into the first city.

My char­ac­ter is a Human War­rior called Yagyu. Can you believe that my all time name of Basho is reserved!? I mean com­mon! So I have chosen the name of the fam­ous Samurai Yagyu Mun­enori (Cre­ator of the No — Sword style of com­bat), this at least isnt as well known as the great Basho. Here is an image of him

I am cur­rently on the high­keep server.

Fur­ther posts to come!

basho

Pop­ular­ity: unranked [?]

Installed and patching

November 12, 2004  |  EQ2, Gaming, MMOG  |  View Comments

EQ2 Im actu­ally get­ting excited! The wife has hot­dogs under the grill and I am open­ing another beer,

Lets rock!

Pop­ular­ity: unranked [?]